#version 310 es
#ifdef GL_EXT_shader_texture_lod
#extension GL_EXT_shader_texture_lod : enable
#endif

precision highp float;
precision highp int;
#define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
#if HLSLCC_ENABLE_UNIFORM_BUFFERS
#define UNITY_UNIFORM
#else
#define UNITY_UNIFORM uniform
#endif
#define UNITY_SUPPORTS_UNIFORM_LOCATION 1
#if UNITY_SUPPORTS_UNIFORM_LOCATION
#define UNITY_LOCATION(x) layout(location = x)
#define UNITY_BINDING(x) layout(binding = x, std140)
#else
#define UNITY_LOCATION(x)
#define UNITY_BINDING(x) layout(std140)
#endif
vec4 ImmCB_0[12];
uniform 	vec4 _ScaledScreenParams;
uniform 	vec2 _GlobalMipBias;
uniform 	vec4 _MainLightPosition;
uniform 	mediump vec4 _MainLightColor;
uniform 	mediump vec4 _AmbientOcclusionParam;
uniform 	vec4 _FPParams0;
uniform 	vec4 _FPParams1;
uniform 	vec4 _AdditionalLightsPosition[16];
uniform 	mediump vec4 _AdditionalLightsColor[16];
uniform 	mediump vec4 _AdditionalLightsAttenuation[16];
uniform 	mediump vec4 _AdditionalLightsSpotDir[16];
uniform 	vec3 _WorldSpaceCameraPos;
uniform 	vec4 _ScreenParams;
uniform 	vec4 unity_OrthoParams;
uniform 	vec4 hlslcc_mtx4x4unity_MatrixV[4];
uniform 	int _DebugMaterialMode;
uniform 	int _DebugMaterialValidationMode;
uniform 	int _DebugSceneOverrideMode;
uniform 	int _DebugLightingMode;
uniform 	int _DebugLightingFeatureFlags;
uniform 	mediump float _DebugValidateAlbedoMinLuminance;
uniform 	mediump float _DebugValidateAlbedoMaxLuminance;
uniform 	mediump float _DebugValidateAlbedoSaturationTolerance;
uniform 	mediump float _DebugValidateAlbedoHueTolerance;
uniform 	mediump vec3 _DebugValidateAlbedoCompareColor;
uniform 	mediump float _DebugValidateMetallicMinValue;
uniform 	mediump float _DebugValidateMetallicMaxValue;
uniform 	vec4 _DebugColor;
uniform 	vec4 _DebugColorInvalidMode;
uniform 	vec4 _DebugValidateBelowMinThresholdColor;
uniform 	vec4 _DebugValidateAboveMaxThresholdColor;
uniform 	vec4 _CascadeShadowSplitSpheres0;
uniform 	vec4 _CascadeShadowSplitSpheres1;
uniform 	vec4 _CascadeShadowSplitSpheres2;
uniform 	vec4 _CascadeShadowSplitSpheres3;
uniform 	vec4 _CascadeShadowSplitSphereRadii;
uniform 	vec4 _MainLightShadowParams;
uniform 	vec4 _AdditionalShadowFadeParams;
uniform 	vec4 _AdditionalShadowParams[16];
uniform 	vec4 hlslcc_mtx4x4_AdditionalLightsWorldToShadow[64];
uniform 	vec4 hlslcc_mtx4x4_MainLightWorldToLight[4];
uniform 	float _AdditionalLightsCookieEnableBits;
uniform 	float _MainLightCookieTextureFormat;
uniform 	float _AdditionalLightsCookieAtlasTextureFormat;
uniform 	vec4 hlslcc_mtx4x4_AdditionalLightsWorldToLights[64];
uniform 	vec4 _AdditionalLightsCookieAtlasUVRects[16];
uniform 	float _AdditionalLightsLightTypes[16];
#if HLSLCC_ENABLE_UNIFORM_BUFFERS
UNITY_BINDING(0) uniform URP_ZBinBuffer {
#endif
	UNITY_UNIFORM vec4                URP_ZBins[1024];
#if HLSLCC_ENABLE_UNIFORM_BUFFERS
};
#endif
#if HLSLCC_ENABLE_UNIFORM_BUFFERS
UNITY_BINDING(1) uniform urp_TileBuffer {
#endif
	UNITY_UNIFORM vec4                urp_Tiles[1024];
#if HLSLCC_ENABLE_UNIFORM_BUFFERS
};
#endif
#if HLSLCC_ENABLE_UNIFORM_BUFFERS
UNITY_BINDING(2) uniform UnityPerDraw {
#endif
	UNITY_UNIFORM vec4                hlslcc_mtx4x4unity_ObjectToWorld[4];
	UNITY_UNIFORM vec4                hlslcc_mtx4x4unity_WorldToObject[4];
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_LODFade;
	UNITY_UNIFORM mediump vec4 Xhlslcc_UnusedXunity_WorldTransformParams;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_RenderingLayer;
	UNITY_UNIFORM mediump vec4 Xhlslcc_UnusedXunity_LightData;
	UNITY_UNIFORM mediump vec4 Xhlslcc_UnusedXunity_LightIndices[2];
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_ProbesOcclusion;
	UNITY_UNIFORM mediump vec4 Xhlslcc_UnusedXunity_SpecCube0_HDR;
	UNITY_UNIFORM mediump vec4 Xhlslcc_UnusedXunity_SpecCube1_HDR;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_SpecCube0_BoxMax;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_SpecCube0_BoxMin;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_SpecCube0_ProbePosition;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_SpecCube1_BoxMax;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_SpecCube1_BoxMin;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_SpecCube1_ProbePosition;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_LightmapST;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_DynamicLightmapST;
	UNITY_UNIFORM mediump vec4                unity_SHAr;
	UNITY_UNIFORM mediump vec4                unity_SHAg;
	UNITY_UNIFORM mediump vec4                unity_SHAb;
	UNITY_UNIFORM mediump vec4                unity_SHBr;
	UNITY_UNIFORM mediump vec4                unity_SHBg;
	UNITY_UNIFORM mediump vec4                unity_SHBb;
	UNITY_UNIFORM mediump vec4                unity_SHC;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_RendererBounds_Min;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_RendererBounds_Max;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXhlslcc_mtx4x4unity_MatrixPreviousM[4];
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXhlslcc_mtx4x4unity_MatrixPreviousMI[4];
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_MotionVectorsParams;
#if HLSLCC_ENABLE_UNIFORM_BUFFERS
};
#endif
#if HLSLCC_ENABLE_UNIFORM_BUFFERS
UNITY_BINDING(3) uniform UnityPerMaterial {
#endif
	UNITY_UNIFORM vec4 Xhlslcc_UnusedX_SoftParticleFadeParams;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedX_CameraFadeParams;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedX_BaseMap_ST;
	UNITY_UNIFORM mediump vec4                _BaseColor;
	UNITY_UNIFORM mediump vec4 Xhlslcc_UnusedX_EmissionColor;
	UNITY_UNIFORM mediump vec4 Xhlslcc_UnusedX_BaseColorAddSubDiff;
	UNITY_UNIFORM mediump vec4 Xhlslcc_UnusedX_SpecColor;
	UNITY_UNIFORM mediump float Xhlslcc_UnusedX_Cutoff;
	UNITY_UNIFORM mediump float Xhlslcc_UnusedX_Smoothness;
	UNITY_UNIFORM mediump float Xhlslcc_UnusedX_DistortionStrengthScaled;
	UNITY_UNIFORM mediump float Xhlslcc_UnusedX_DistortionBlend;
	UNITY_UNIFORM mediump float                _Surface;
#if HLSLCC_ENABLE_UNIFORM_BUFFERS
};
#endif
UNITY_LOCATION(0) uniform mediump sampler2D _ScreenSpaceOcclusionTexture;
UNITY_LOCATION(1) uniform mediump sampler2D _MainLightShadowmapTexture;
UNITY_LOCATION(2) uniform mediump sampler2DShadow hlslcc_zcmp_MainLightShadowmapTexture;
UNITY_LOCATION(3) uniform mediump sampler2D _AdditionalLightsShadowmapTexture;
UNITY_LOCATION(4) uniform mediump sampler2DShadow hlslcc_zcmp_AdditionalLightsShadowmapTexture;
UNITY_LOCATION(5) uniform mediump sampler2D _MainLightCookieTexture;
UNITY_LOCATION(6) uniform mediump sampler2D _AdditionalLightsCookieAtlasTexture;
UNITY_LOCATION(7) uniform mediump sampler2D _BaseMap;
in highp vec2 vs_TEXCOORD0;
in mediump vec4 vs_COLOR0;
in highp vec4 vs_TEXCOORD1;
in mediump vec3 vs_TEXCOORD2;
in highp vec4 vs_TEXCOORD7;
layout(location = 0) out mediump vec4 SV_Target0;
vec3 u_xlat0;
mediump vec4 u_xlat16_0;
mediump vec4 u_xlat16_1;
vec4 u_xlat2;
bool u_xlatb2;
vec2 u_xlat3;
int u_xlati3;
uvec2 u_xlatu3;
vec4 u_xlat4;
mediump vec4 u_xlat16_4;
ivec4 u_xlati4;
uvec4 u_xlatu4;
bvec4 u_xlatb4;
vec4 u_xlat5;
mediump vec4 u_xlat16_5;
ivec4 u_xlati5;
uint u_xlatu5;
bvec4 u_xlatb5;
vec4 u_xlat6;
mediump vec4 u_xlat16_6;
ivec4 u_xlati6;
uvec4 u_xlatu6;
vec3 u_xlat7;
ivec4 u_xlati7;
uint u_xlatu7;
bvec2 u_xlatb7;
vec3 u_xlat8;
ivec2 u_xlati8;
bvec4 u_xlatb8;
vec4 u_xlat9;
ivec2 u_xlati9;
bvec4 u_xlatb9;
mediump vec4 u_xlat16_10;
mediump vec3 u_xlat16_11;
mediump vec3 u_xlat16_12;
vec4 u_xlat13;
int u_xlati13;
bvec3 u_xlatb13;
vec3 u_xlat14;
bvec3 u_xlatb14;
vec3 u_xlat15;
mediump vec3 u_xlat16_16;
mediump vec3 u_xlat16_17;
mediump vec3 u_xlat16_19;
float u_xlat21;
int u_xlati21;
uint u_xlatu21;
float u_xlat22;
ivec3 u_xlati22;
uint u_xlatu22;
bool u_xlatb22;
float u_xlat23;
ivec2 u_xlati23;
uint u_xlatu23;
vec3 u_xlat25;
ivec3 u_xlati25;
bvec2 u_xlatb25;
vec3 u_xlat27;
int u_xlati27;
bvec3 u_xlatb27;
mediump float u_xlat16_28;
vec3 u_xlat31;
int u_xlati31;
bvec3 u_xlatb31;
mediump float u_xlat16_37;
vec2 u_xlat39;
int u_xlati39;
uint u_xlatu39;
bvec2 u_xlatb39;
float u_xlat40;
int u_xlati40;
uvec2 u_xlatu40;
ivec2 u_xlati41;
uint u_xlatu41;
ivec2 u_xlati42;
ivec2 u_xlati43;
bool u_xlatb43;
float u_xlat44;
ivec2 u_xlati44;
uint u_xlatu44;
bool u_xlatb44;
float u_xlat45;
mediump vec2 u_xlat16_46;
float u_xlat49;
mediump float u_xlat16_55;
float u_xlat56;
mediump float u_xlat16_56;
bool u_xlatb56;
int u_xlati57;
uint u_xlatu57;
bool u_xlatb57;
float u_xlat59;
int u_xlati59;
uint u_xlatu59;
int u_xlati61;
uint u_xlatu61;
bool u_xlatb61;
float u_xlat62;
mediump float u_xlat16_62;
int u_xlati62;
bool u_xlatb62;
float u_xlat63;
mediump float u_xlat16_63;
int u_xlati63;
bool u_xlatb63;
mediump float u_xlat16_64;
mediump float u_xlat16_65;
mediump float u_xlat16_66;
vec4 TempArray0[18];
vec4 TempArray1[18];
vec4 TempArray2[18];
vec4 TempArray3[18];
vec4 TempArray4[18];
vec4 TempArray5[18];
int int_bitfieldExtract(int value, int offset, int bits) {
#if defined(GL_ES) && __VERSION__ <= 300
    return (bits == 0) ? 0 : (offset + bits < 32) ? ((value << (32 - bits - offset)) >> (32 - bits)) : (value >> offset);
#else
    return bitfieldExtract(value, offset, (offset + bits < 32) ? bits : (32 - offset));
#endif
}

int op_not(int value) { return -value - 1; }
ivec2 op_not(ivec2 a) { a.x = op_not(a.x); a.y = op_not(a.y); return a; }
ivec3 op_not(ivec3 a) { a.x = op_not(a.x); a.y = op_not(a.y); a.z = op_not(a.z); return a; }
ivec4 op_not(ivec4 a) { a.x = op_not(a.x); a.y = op_not(a.y); a.z = op_not(a.z); a.w = op_not(a.w); return a; }

int int_bitfieldInsert(int base, int insert, int offset, int bits) {
    uint mask = ~(uint(0xffffffffu) << uint(bits)) << uint(offset);
    return int((uint(base) & ~mask) | ((uint(insert) << uint(offset)) & mask));
}

void main()
{
ImmCB_0[0] = vec4(0.0,0.0,0.0,1.0);
ImmCB_0[1] = vec4(0.650980413,0.274509817,0.949019611,1.0);
ImmCB_0[2] = vec4(0.0,0.101960786,0.866666675,1.0);
ImmCB_0[3] = vec4(0.254901975,0.596078455,0.87843138,1.0);
ImmCB_0[4] = vec4(0.619607866,0.894117653,0.984313726,1.0);
ImmCB_0[5] = vec4(0.219607845,0.952941179,0.690196097,1.0);
ImmCB_0[6] = vec4(0.65882355,0.933333337,0.180392161,1.0);
ImmCB_0[7] = vec4(1.0,0.992156863,0.298039228,1.0);
ImmCB_0[8] = vec4(1.0,0.839215696,0.0,1.0);
ImmCB_0[9] = vec4(0.992156863,0.596078455,0.0,1.0);
ImmCB_0[10] = vec4(1.0,0.262745112,0.200000003,1.0);
ImmCB_0[11] = vec4(0.517647088,0.0392156877,0.211764708,1.0);
vec4 hlslcc_FragCoord = vec4(gl_FragCoord.xyz, 1.0/gl_FragCoord.w);
    u_xlat16_0 = texture(_BaseMap, vs_TEXCOORD0.xy, _GlobalMipBias.x);
    u_xlat16_0 = u_xlat16_0 * _BaseColor;
    u_xlat16_1 = u_xlat16_0.wxyz * vs_COLOR0.wxyz;
    u_xlat2.x = dot(vs_TEXCOORD2.xyz, vs_TEXCOORD2.xyz);
    u_xlat2.x = inversesqrt(u_xlat2.x);
    u_xlat2.xyz = u_xlat2.xxx * vs_TEXCOORD2.xyz;
    u_xlat3.xy = vec2(1.0) / vec2(_ScaledScreenParams.xy);
    u_xlat3.xy = u_xlat3.xy * hlslcc_FragCoord.xy;
    u_xlatb39.x = _DebugMaterialMode==9;
    if(u_xlatb39.x){
        u_xlatu39 = uint(_FPParams0.w);
        u_xlat4.xy = u_xlat3.xy * _FPParams1.xy;
        u_xlatu4.xy = uvec2(u_xlat4.xy);
        u_xlatu40.xy = uvec2(_FPParams1.zw);
        u_xlati57 = int(u_xlatu4.y) * int(u_xlatu40.x) + int(u_xlatu4.x);
        u_xlatu57 = u_xlatu40.y * uint(u_xlati57);
        u_xlat4.x = hlslcc_mtx4x4unity_MatrixV[0].z;
        u_xlat4.y = hlslcc_mtx4x4unity_MatrixV[1].z;
        u_xlat4.z = hlslcc_mtx4x4unity_MatrixV[2].z;
        u_xlat5.xyz = vs_TEXCOORD1.xyz + (-_WorldSpaceCameraPos.xyz);
        u_xlat4.x = dot((-u_xlat4.xyz), u_xlat5.xyz);
        u_xlatb22 = unity_OrthoParams.w==0.0;
        u_xlat40 = log2(u_xlat4.x);
        u_xlat4.x = (u_xlatb22) ? u_xlat40 : u_xlat4.x;
        u_xlat4.x = u_xlat4.x * _FPParams0.x + _FPParams0.y;
        u_xlatu4.x = uint(u_xlat4.x);
        u_xlatu4.x = min(u_xlatu4.x, 4095u);
        u_xlati22.x = int(u_xlatu40.y) + 2;
        u_xlatu40.x = uint(u_xlati22.x) * u_xlatu4.x;
        u_xlatu5 = u_xlatu4.x * uint(u_xlati22.x) + 2u;
        if(u_xlatu40.y != uint(0)) {
            u_xlatu23 = uint(u_xlatu40.x >> (2u & uint(0x1F)));
            u_xlati41.xy = ivec2(int_bitfieldExtract(int(u_xlatu40.x), int(0) & int(0x1F), int(1) & int(0x1F)), int_bitfieldExtract(int(u_xlatu40.x), int(1) & int(0x1F), int(1) & int(0x1F)));
            u_xlati6.xy = ivec2(uvec2(uint(u_xlati41.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu23)].w)), uint(u_xlati41.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu23)].y))));
            u_xlati42.xy = op_not(u_xlati41.xy);
            u_xlati23.xy = ivec2(uvec2(uint(u_xlati42.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu23)].z)), uint(u_xlati42.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu23)].x))));
            u_xlati23.xy = ivec2(uvec2(uint(u_xlati23.x) | uint(u_xlati6.x), uint(u_xlati23.y) | uint(u_xlati6.y)));
            u_xlati40 = int(uint(uint(u_xlati41.y) & uint(u_xlati23.x)));
            u_xlati23.x = int(uint(uint(u_xlati42.y) & uint(u_xlati23.y)));
            u_xlatu40.x = uint(uint(u_xlati40) | uint(u_xlati23.x));
            u_xlatu23 = uint(u_xlatu57 >> (2u & uint(0x1F)));
            u_xlati41.xy = ivec2(int_bitfieldExtract(int(u_xlatu57), int(0) & int(0x1F), int(1) & int(0x1F)), int_bitfieldExtract(int(u_xlatu57), int(1) & int(0x1F), int(1) & int(0x1F)));
            u_xlati6.xy = ivec2(uvec2(uint(u_xlati41.x) & uint(floatBitsToUint(urp_Tiles[int(u_xlatu23)].w)), uint(u_xlati41.x) & uint(floatBitsToUint(urp_Tiles[int(u_xlatu23)].y))));
            u_xlati42.xy = op_not(u_xlati41.xy);
            u_xlati23.xy = ivec2(uvec2(uint(u_xlati42.x) & uint(floatBitsToUint(urp_Tiles[int(u_xlatu23)].z)), uint(u_xlati42.x) & uint(floatBitsToUint(urp_Tiles[int(u_xlatu23)].x))));
            u_xlati23.xy = ivec2(uvec2(uint(u_xlati23.x) | uint(u_xlati6.x), uint(u_xlati23.y) | uint(u_xlati6.y)));
            u_xlati23.x = int(uint(uint(u_xlati41.y) & uint(u_xlati23.x)));
            u_xlati41.x = int(uint(uint(u_xlati42.y) & uint(u_xlati23.y)));
            u_xlati23.x = int(uint(uint(u_xlati41.x) | uint(u_xlati23.x)));
            u_xlatu41 = uint(u_xlatu5 >> (2u & uint(0x1F)));
            u_xlati6.xy = ivec2(int_bitfieldExtract(int(u_xlatu5), int(0) & int(0x1F), int(1) & int(0x1F)), int_bitfieldExtract(int(u_xlatu5), int(1) & int(0x1F), int(1) & int(0x1F)));
            u_xlati42.xy = ivec2(uvec2(uint(u_xlati6.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu41)].w)), uint(u_xlati6.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu41)].y))));
            u_xlati7.xy = op_not(u_xlati6.xy);
            u_xlati41.xy = ivec2(uvec2(uint(u_xlati7.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu41)].z)), uint(u_xlati7.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu41)].x))));
            u_xlati41.xy = ivec2(uvec2(uint(u_xlati41.x) | uint(u_xlati42.x), uint(u_xlati41.y) | uint(u_xlati42.y)));
            u_xlati41.x = int(uint(uint(u_xlati6.y) & uint(u_xlati41.x)));
            u_xlati59 = int(uint(uint(u_xlati7.y) & uint(u_xlati41.y)));
            u_xlati41.x = int(uint(uint(u_xlati59) | uint(u_xlati41.x)));
            u_xlati23.x = int(uint(uint(u_xlati41.x) & uint(u_xlati23.x)));
            u_xlati41.x = int(int(0xFFFFFFFFu) << (int(u_xlatu40.x) & int(0x1F)));
            u_xlati23.x = int(uint(uint(u_xlati41.x) & uint(u_xlati23.x)));
            u_xlatu40.x = uint(u_xlatu40.x >> (16u & uint(0x1F)));
            u_xlatu40.x = (-u_xlatu40.x) + 31u;
            u_xlatu40.x = uint(4294967295u >> (u_xlatu40.x & uint(0x1F)));
            u_xlati40 = int(uint(u_xlatu40.x & uint(u_xlati23.x)));
        } else {
            u_xlati40 = 0;
        }
        u_xlatu23 = u_xlatu39;
        u_xlati41.x = u_xlati40;
        while(true){
            if(u_xlati41.x == 0) {break;}
            u_xlati59 = 0 - u_xlati41.x;
            u_xlatu59 = uint(uint(u_xlati59) & uint(u_xlati41.x));
            u_xlat59 = float(u_xlatu59);
            u_xlatu59 = uint(uint(floatBitsToUint(u_xlat59)) >> (23u & uint(0x1F)));
            u_xlati59 = int(u_xlatu59) + int(0xFFFFFF81u);
            u_xlati59 = int(1 << (u_xlati59 & int(0x1F)));
            u_xlati41.x = int(uint(uint(u_xlati59) ^ uint(u_xlati41.x)));
            u_xlatu23 = u_xlatu23 + 1u;
        }
        if(u_xlatu40.y != uint(0)) {
            u_xlatu39 = u_xlatu4.x * uint(u_xlati22.x) + 1u;
            u_xlatu4.x = uint(u_xlatu39 >> (2u & uint(0x1F)));
            u_xlati22.xy = ivec2(int_bitfieldExtract(int(u_xlatu39), int(0) & int(0x1F), int(1) & int(0x1F)), int_bitfieldExtract(int(u_xlatu39), int(1) & int(0x1F), int(1) & int(0x1F)));
            u_xlati41.xy = ivec2(uvec2(uint(u_xlati22.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu4.x)].w)), uint(u_xlati22.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu4.x)].y))));
            u_xlati22.xz = op_not(u_xlati22.xy);
            u_xlati4.xy = ivec2(uvec2(uint(u_xlati22.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu4.x)].z)), uint(u_xlati22.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu4.x)].x))));
            u_xlati4.xy = ivec2(uvec2(uint(u_xlati4.x) | uint(u_xlati41.x), uint(u_xlati4.y) | uint(u_xlati41.y)));
            u_xlati39 = int(uint(uint(u_xlati22.y) & uint(u_xlati4.x)));
            u_xlati4.x = int(uint(uint(u_xlati22.z) & uint(u_xlati4.y)));
            u_xlatu39 = uint(uint(u_xlati39) | uint(u_xlati4.x));
            u_xlatu4.x = uint(u_xlatu57 >> (2u & uint(0x1F)));
            u_xlati22.xy = ivec2(int_bitfieldExtract(int(u_xlatu57), int(0) & int(0x1F), int(1) & int(0x1F)), int_bitfieldExtract(int(u_xlatu57), int(1) & int(0x1F), int(1) & int(0x1F)));
            u_xlati41.xy = ivec2(uvec2(uint(u_xlati22.x) & uint(floatBitsToUint(urp_Tiles[int(u_xlatu4.x)].w)), uint(u_xlati22.x) & uint(floatBitsToUint(urp_Tiles[int(u_xlatu4.x)].y))));
            u_xlati22.xz = op_not(u_xlati22.xy);
            u_xlati4.xy = ivec2(uvec2(uint(u_xlati22.x) & uint(floatBitsToUint(urp_Tiles[int(u_xlatu4.x)].z)), uint(u_xlati22.x) & uint(floatBitsToUint(urp_Tiles[int(u_xlatu4.x)].x))));
            u_xlati4.xy = ivec2(uvec2(uint(u_xlati4.x) | uint(u_xlati41.x), uint(u_xlati4.y) | uint(u_xlati41.y)));
            u_xlati57 = int(uint(uint(u_xlati22.y) & uint(u_xlati4.x)));
            u_xlati4.x = int(uint(uint(u_xlati22.z) & uint(u_xlati4.y)));
            u_xlati57 = int(uint(uint(u_xlati57) | uint(u_xlati4.x)));
            u_xlatu4.x = uint(u_xlatu5 >> (2u & uint(0x1F)));
            u_xlati22.xy = ivec2(int_bitfieldExtract(int(u_xlatu5), int(0) & int(0x1F), int(1) & int(0x1F)), int_bitfieldExtract(int(u_xlatu5), int(1) & int(0x1F), int(1) & int(0x1F)));
            u_xlati5.xz = ivec2(uvec2(uint(u_xlati22.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu4.x)].w)), uint(u_xlati22.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu4.x)].y))));
            u_xlati22.xz = op_not(u_xlati22.xy);
            u_xlati4.xy = ivec2(uvec2(uint(u_xlati22.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu4.x)].z)), uint(u_xlati22.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu4.x)].x))));
            u_xlati4.xy = ivec2(uvec2(uint(u_xlati4.x) | uint(u_xlati5.x), uint(u_xlati4.y) | uint(u_xlati5.z)));
            u_xlati4.xy = ivec2(uvec2(uint(u_xlati22.y) & uint(u_xlati4.x), uint(u_xlati22.z) & uint(u_xlati4.y)));
            u_xlati4.x = int(uint(uint(u_xlati4.y) | uint(u_xlati4.x)));
            u_xlati57 = int(uint(uint(u_xlati57) & uint(u_xlati4.x)));
            u_xlati4.x = int(int(0xFFFFFFFFu) << (int(u_xlatu39) & int(0x1F)));
            u_xlati57 = int(uint(uint(u_xlati57) & uint(u_xlati4.x)));
            u_xlatu39 = uint(u_xlatu39 >> (16u & uint(0x1F)));
            u_xlatu39 = (-u_xlatu39) + 31u;
            u_xlatu39 = uint(4294967295u >> (u_xlatu39 & uint(0x1F)));
            u_xlati39 = int(uint(u_xlatu39 & uint(u_xlati57)));
        } else {
            u_xlati39 = 0;
        }
        u_xlatu57 = u_xlatu23;
        u_xlati4.x = u_xlati39;
        while(true){
            if(u_xlati4.x == 0) {break;}
            u_xlati22.x = 0 - u_xlati4.x;
            u_xlatu22 = uint(uint(u_xlati22.x) & uint(u_xlati4.x));
            u_xlat22 = float(u_xlatu22);
            u_xlatu22 = uint(uint(floatBitsToUint(u_xlat22)) >> (23u & uint(0x1F)));
            u_xlati22.x = int(u_xlatu22) + int(0xFFFFFF81u);
            u_xlati22.x = int(1 << (u_xlati22.x & int(0x1F)));
            u_xlati4.x = int(uint(uint(u_xlati22.x) ^ uint(u_xlati4.x)));
            u_xlatu57 = u_xlatu57 + 1u;
        }
        u_xlat4 = u_xlat3.xyxy * _ScreenParams.xyxy;
        u_xlatu4 = uvec4(u_xlat4);
        u_xlat39.x = float(u_xlatu57);
        u_xlat39.x = u_xlat39.x + 0.100000001;
        u_xlat39.x = log2(u_xlat39.x);
        u_xlat39.x = u_xlat39.x * 3.15464878;
        u_xlat39.x = floor(u_xlat39.x);
        u_xlati39 = int(u_xlat39.x);
        u_xlati39 = u_xlati39 + 1;
        u_xlati39 = max(u_xlati39, 0);
        u_xlati39 = min(u_xlati39, 11);
        u_xlati5.xy = ivec2(uvec2(u_xlatu4.z & uint(31u), u_xlatu4.w & uint(31u)));
        u_xlat6.xyz = log2(ImmCB_0[u_xlati39].xyz);
        u_xlat6.xyz = u_xlat6.xyz * vec3(2.20000005, 2.20000005, 2.20000005);
        u_xlat6.xyz = exp2(u_xlat6.xyz);
        u_xlatb39.x = 9u>=u_xlatu57;
        if(u_xlatb39.x){
            u_xlati41.xy = u_xlati5.xy + ivec2(int(0xFFFFFFF1u), int(0xFFFFFFF5u));
            u_xlatb7.xy = lessThan(u_xlati41.xyxx, ivec4(0, 0, 0, 0)).xy;
            u_xlatb7.x = u_xlatb7.y || u_xlatb7.x;
            u_xlatb25.xy = greaterThanEqual(u_xlati41.xyxx, ivec4(5, 9, 0, 0)).xy;
            u_xlatb7.x = u_xlatb25.x || u_xlatb7.x;
            u_xlatb7.x = u_xlatb25.y || u_xlatb7.x;
            if(!u_xlatb7.x){
                TempArray0[0].x = 1.31986677e-38;
                TempArray0[1].x = 2.12591537e-38;
                TempArray0[2].x = 1.25143043e-38;
                TempArray0[3].x = 2.80572715e-38;
                TempArray0[4].x = 1.80243991e-38;
                TempArray0[5].x = 2.80328777e-38;
                TempArray0[6].x = 1.49005124e-38;
                TempArray0[7].x = 2.80329113e-38;
                TempArray0[8].x = 1.53482105e-38;
                TempArray0[9].x = 8.48817543e-38;
                TempArray0[10].x = 1.39649383e-38;
                TempArray0[11].x = 2.50841393e-38;
                TempArray0[12].x = 9.11131044e-38;
                TempArray0[13].x = 2.50783996e-38;
                TempArray0[14].x = 1.25371735e-38;
                TempArray0[15].x = 2.80171383e-38;
                TempArray0[16].x = 1.24436705e-38;
                TempArray0[17].x = 2.12175169e-38;
                u_xlati7.x = int((u_xlatu57>=5u) ? 0xFFFFFFFFu : uint(0));
                u_xlati59 = int(u_xlati41.y << (1 & int(0x1F)));
                u_xlati59 = (-u_xlati59) + 16;
                u_xlati59 = int(int_bitfieldInsert(u_xlati59, u_xlati7.x, 0 & int(0x1F), 1));
                u_xlat59 = TempArray0[u_xlati59].x;
                {
                    uint rem = u_xlatu57 % 5u;
                    u_xlatu7 = rem;
                }
                u_xlatu41 = u_xlatu7 * 5u + uint(u_xlati41.x);
                u_xlatu41 = uint(uint(floatBitsToUint(u_xlat59)) >> (u_xlatu41 & uint(0x1F)));
                u_xlati41.x = int(uint(u_xlatu41 & 1u));
                u_xlati41.x = int((u_xlati41.x!=0) ? 0xFFFFFFFFu : uint(0));
            } else {
                u_xlati41.x = 0;
            }
        } else {
            u_xlati7 = u_xlati5.xyxy + ivec4(int(0xFFFFFFF7u), int(0xFFFFFFF5u), int(0xFFFFFFF1u), int(0xFFFFFFF5u));
            {
                uint quo = u_xlatu57 / 10u;
                u_xlatu59 = quo;
            }
            u_xlatb8 = lessThan(u_xlati7, ivec4(0, 0, 0, 0));
            u_xlati8.xy = ivec2(uvec2((uint(u_xlatb8.y) * 0xffffffffu) | (uint(u_xlatb8.x) * 0xffffffffu), (uint(u_xlatb8.w) * 0xffffffffu) | (uint(u_xlatb8.z) * 0xffffffffu)));
            u_xlatb9 = greaterThanEqual(u_xlati7, ivec4(5, 9, 5, 9));
            u_xlati8.xy = ivec2(uvec2(uint(u_xlati8.x) | (uint(u_xlatb9.x) * 0xffffffffu), uint(u_xlati8.y) | (uint(u_xlatb9.z) * 0xffffffffu)));
            u_xlati8.xy = ivec2(uvec2((uint(u_xlatb9.y) * 0xffffffffu) | uint(u_xlati8.x), (uint(u_xlatb9.w) * 0xffffffffu) | uint(u_xlati8.y)));
            u_xlatb44 = 9u<u_xlatu59;
            u_xlati8.x = int(uint((uint(u_xlatb44) * 0xffffffffu) | uint(u_xlati8.x)));
            if(u_xlati8.x == 0) {
                TempArray1[0].x = 1.31986677e-38;
                TempArray1[1].x = 2.12591537e-38;
                TempArray1[2].x = 1.25143043e-38;
                TempArray1[3].x = 2.80572715e-38;
                TempArray1[4].x = 1.80243991e-38;
                TempArray1[5].x = 2.80328777e-38;
                TempArray1[6].x = 1.49005124e-38;
                TempArray1[7].x = 2.80329113e-38;
                TempArray1[8].x = 1.53482105e-38;
                TempArray1[9].x = 8.48817543e-38;
                TempArray1[10].x = 1.39649383e-38;
                TempArray1[11].x = 2.50841393e-38;
                TempArray1[12].x = 9.11131044e-38;
                TempArray1[13].x = 2.50783996e-38;
                TempArray1[14].x = 1.25371735e-38;
                TempArray1[15].x = 2.80171383e-38;
                TempArray1[16].x = 1.24436705e-38;
                TempArray1[17].x = 2.12175169e-38;
                u_xlati8.x = int((u_xlatu59>=5u) ? 0xFFFFFFFFu : uint(0));
                u_xlati25.x = int(u_xlati7.y << (1 & int(0x1F)));
                u_xlati25.x = (-u_xlati25.x) + 16;
                u_xlati25.x = int(int_bitfieldInsert(u_xlati25.x, u_xlati8.x, 0 & int(0x1F), 1));
                u_xlat25.x = TempArray1[u_xlati25.x].x;
                {
                    uint rem = u_xlatu59 % 5u;
                    u_xlatu59 = rem;
                }
                u_xlatu59 = u_xlatu59 * 5u + uint(u_xlati7.x);
                u_xlatu59 = uint(uint(floatBitsToUint(u_xlat25.x)) >> (u_xlatu59 & uint(0x1F)));
                u_xlati59 = int(uint(u_xlatu59 & 1u));
                u_xlati59 = int((u_xlati59!=0) ? 0xFFFFFFFFu : uint(0));
            } else {
                u_xlati59 = 0;
            }
            if(u_xlati8.y == 0) {
                {
                    uint rem = u_xlatu57 % 10u;
                    u_xlatu7 = rem;
                }
                TempArray2[0].x = 1.31986677e-38;
                TempArray2[1].x = 2.12591537e-38;
                TempArray2[2].x = 1.25143043e-38;
                TempArray2[3].x = 2.80572715e-38;
                TempArray2[4].x = 1.80243991e-38;
                TempArray2[5].x = 2.80328777e-38;
                TempArray2[6].x = 1.49005124e-38;
                TempArray2[7].x = 2.80329113e-38;
                TempArray2[8].x = 1.53482105e-38;
                TempArray2[9].x = 8.48817543e-38;
                TempArray2[10].x = 1.39649383e-38;
                TempArray2[11].x = 2.50841393e-38;
                TempArray2[12].x = 9.11131044e-38;
                TempArray2[13].x = 2.50783996e-38;
                TempArray2[14].x = 1.25371735e-38;
                TempArray2[15].x = 2.80171383e-38;
                TempArray2[16].x = 1.24436705e-38;
                TempArray2[17].x = 2.12175169e-38;
                u_xlati25.x = int((u_xlatu7>=5u) ? 0xFFFFFFFFu : uint(0));
                u_xlati61 = int(u_xlati7.w << (1 & int(0x1F)));
                u_xlati61 = (-u_xlati61) + 16;
                u_xlati25.x = int(int_bitfieldInsert(u_xlati61, u_xlati25.x, 0 & int(0x1F), 1));
                u_xlat25.x = TempArray2[u_xlati25.x].x;
                {
                    uint rem = u_xlatu7 % 5u;
                    u_xlatu7 = rem;
                }
                u_xlatu7 = u_xlatu7 * 5u + uint(u_xlati7.z);
                u_xlatu7 = uint(uint(floatBitsToUint(u_xlat25.x)) >> (u_xlatu7 & uint(0x1F)));
                u_xlati7.x = int(uint(u_xlatu7 & 1u));
                u_xlati7.x = int((u_xlati7.x!=0) ? 0xFFFFFFFFu : uint(0));
            } else {
                u_xlati7.x = 0;
            }
            u_xlati41.x = int(uint(uint(u_xlati59) | uint(u_xlati7.x)));
        }
        u_xlat6.w = 0.800000012;
        u_xlat6 = (u_xlati41.x != 0) ? vec4(0.0, 0.0, 0.0, 1.0) : u_xlat6;
        if(u_xlatb39.x){
            u_xlati41.xy = u_xlati5.xy + ivec2(int(0xFFFFFFF2u), int(0xFFFFFFF6u));
            u_xlatb7.xy = lessThan(u_xlati41.xyxx, ivec4(0, 0, 0, 0)).xy;
            u_xlatb39.x = u_xlatb7.y || u_xlatb7.x;
            u_xlatb7.xy = greaterThanEqual(u_xlati41.xyxx, ivec4(5, 9, 0, 0)).xy;
            u_xlatb39.x = u_xlatb39.x || u_xlatb7.x;
            u_xlatb39.x = u_xlatb7.y || u_xlatb39.x;
            if(!u_xlatb39.x){
                TempArray3[0].x = 1.31986677e-38;
                TempArray3[1].x = 2.12591537e-38;
                TempArray3[2].x = 1.25143043e-38;
                TempArray3[3].x = 2.80572715e-38;
                TempArray3[4].x = 1.80243991e-38;
                TempArray3[5].x = 2.80328777e-38;
                TempArray3[6].x = 1.49005124e-38;
                TempArray3[7].x = 2.80329113e-38;
                TempArray3[8].x = 1.53482105e-38;
                TempArray3[9].x = 8.48817543e-38;
                TempArray3[10].x = 1.39649383e-38;
                TempArray3[11].x = 2.50841393e-38;
                TempArray3[12].x = 9.11131044e-38;
                TempArray3[13].x = 2.50783996e-38;
                TempArray3[14].x = 1.25371735e-38;
                TempArray3[15].x = 2.80171383e-38;
                TempArray3[16].x = 1.24436705e-38;
                TempArray3[17].x = 2.12175169e-38;
                u_xlati39 = int((u_xlatu57>=5u) ? 0xFFFFFFFFu : uint(0));
                u_xlati59 = int(u_xlati41.y << (1 & int(0x1F)));
                u_xlati59 = (-u_xlati59) + 16;
                u_xlati39 = int(int_bitfieldInsert(u_xlati59, u_xlati39, 0 & int(0x1F), 1));
                u_xlat39.x = TempArray3[u_xlati39].x;
                {
                    uint rem = u_xlatu57 % 5u;
                    u_xlatu59 = rem;
                }
                u_xlatu41 = u_xlatu59 * 5u + uint(u_xlati41.x);
                u_xlatu39 = uint(uint(floatBitsToUint(u_xlat39.x)) >> (u_xlatu41 & uint(0x1F)));
                u_xlati39 = int(uint(u_xlatu39 & 1u));
                u_xlati39 = int((u_xlati39!=0) ? 0xFFFFFFFFu : uint(0));
            } else {
                u_xlati39 = 0;
            }
        } else {
            u_xlati5 = u_xlati5.xyxy + ivec4(int(0xFFFFFFF8u), int(0xFFFFFFF6u), int(0xFFFFFFF2u), int(0xFFFFFFF6u));
            {
                uint quo = u_xlatu57 / 10u;
                u_xlatu7 = quo;
            }
            u_xlatb8 = lessThan(u_xlati5, ivec4(0, 0, 0, 0));
            u_xlati25.xy = ivec2(uvec2((uint(u_xlatb8.y) * 0xffffffffu) | (uint(u_xlatb8.x) * 0xffffffffu), (uint(u_xlatb8.w) * 0xffffffffu) | (uint(u_xlatb8.z) * 0xffffffffu)));
            u_xlatb8 = greaterThanEqual(u_xlati5, ivec4(5, 9, 5, 9));
            u_xlati25.xy = ivec2(uvec2(uint(u_xlati25.x) | (uint(u_xlatb8.x) * 0xffffffffu), uint(u_xlati25.y) | (uint(u_xlatb8.z) * 0xffffffffu)));
            u_xlati25.xy = ivec2(uvec2((uint(u_xlatb8.y) * 0xffffffffu) | uint(u_xlati25.x), (uint(u_xlatb8.w) * 0xffffffffu) | uint(u_xlati25.y)));
            u_xlatb61 = 9u<u_xlatu7;
            u_xlati25.x = int(uint((uint(u_xlatb61) * 0xffffffffu) | uint(u_xlati25.x)));
            if(u_xlati25.x == 0) {
                TempArray4[0].x = 1.31986677e-38;
                TempArray4[1].x = 2.12591537e-38;
                TempArray4[2].x = 1.25143043e-38;
                TempArray4[3].x = 2.80572715e-38;
                TempArray4[4].x = 1.80243991e-38;
                TempArray4[5].x = 2.80328777e-38;
                TempArray4[6].x = 1.49005124e-38;
                TempArray4[7].x = 2.80329113e-38;
                TempArray4[8].x = 1.53482105e-38;
                TempArray4[9].x = 8.48817543e-38;
                TempArray4[10].x = 1.39649383e-38;
                TempArray4[11].x = 2.50841393e-38;
                TempArray4[12].x = 9.11131044e-38;
                TempArray4[13].x = 2.50783996e-38;
                TempArray4[14].x = 1.25371735e-38;
                TempArray4[15].x = 2.80171383e-38;
                TempArray4[16].x = 1.24436705e-38;
                TempArray4[17].x = 2.12175169e-38;
                u_xlati25.x = int((u_xlatu7>=5u) ? 0xFFFFFFFFu : uint(0));
                u_xlati23.x = int(u_xlati5.y << (1 & int(0x1F)));
                u_xlati23.x = (-u_xlati23.x) + 16;
                u_xlati23.x = int(int_bitfieldInsert(u_xlati23.x, u_xlati25.x, 0 & int(0x1F), 1));
                u_xlat23 = TempArray4[u_xlati23.x].x;
                {
                    uint rem = u_xlatu7 % 5u;
                    u_xlatu7 = rem;
                }
                u_xlatu5 = u_xlatu7 * 5u + uint(u_xlati5.x);
                u_xlatu5 = uint(uint(floatBitsToUint(u_xlat23)) >> (u_xlatu5 & uint(0x1F)));
                u_xlati5.x = int(uint(u_xlatu5 & 1u));
                u_xlati5.x = int((u_xlati5.x!=0) ? 0xFFFFFFFFu : uint(0));
            } else {
                u_xlati5.x = 0;
            }
            if(u_xlati25.y == 0) {
                {
                    uint rem = u_xlatu57 % 10u;
                    u_xlatu57 = rem;
                }
                TempArray5[0].x = 1.31986677e-38;
                TempArray5[1].x = 2.12591537e-38;
                TempArray5[2].x = 1.25143043e-38;
                TempArray5[3].x = 2.80572715e-38;
                TempArray5[4].x = 1.80243991e-38;
                TempArray5[5].x = 2.80328777e-38;
                TempArray5[6].x = 1.49005124e-38;
                TempArray5[7].x = 2.80329113e-38;
                TempArray5[8].x = 1.53482105e-38;
                TempArray5[9].x = 8.48817543e-38;
                TempArray5[10].x = 1.39649383e-38;
                TempArray5[11].x = 2.50841393e-38;
                TempArray5[12].x = 9.11131044e-38;
                TempArray5[13].x = 2.50783996e-38;
                TempArray5[14].x = 1.25371735e-38;
                TempArray5[15].x = 2.80171383e-38;
                TempArray5[16].x = 1.24436705e-38;
                TempArray5[17].x = 2.12175169e-38;
                u_xlati23.x = int((u_xlatu57>=5u) ? 0xFFFFFFFFu : uint(0));
                u_xlati59 = int(u_xlati5.w << (1 & int(0x1F)));
                u_xlati59 = (-u_xlati59) + 16;
                u_xlati23.x = int(int_bitfieldInsert(u_xlati59, u_xlati23.x, 0 & int(0x1F), 1));
                u_xlat23 = TempArray5[u_xlati23.x].x;
                {
                    uint rem = u_xlatu57 % 5u;
                    u_xlatu57 = rem;
                }
                u_xlatu57 = u_xlatu57 * 5u + uint(u_xlati5.z);
                u_xlatu57 = uint(uint(floatBitsToUint(u_xlat23)) >> (u_xlatu57 & uint(0x1F)));
                u_xlati57 = int(uint(u_xlatu57 & 1u));
                u_xlati57 = int((u_xlati57!=0) ? 0xFFFFFFFFu : uint(0));
            } else {
                u_xlati57 = 0;
            }
            u_xlati39 = int(uint(uint(u_xlati57) | uint(u_xlati5.x)));
        }
        u_xlat5 = (int(u_xlati39) != 0) ? vec4(1.0, 1.0, 1.0, 1.0) : u_xlat6;
        u_xlat6 = vec4(u_xlatu4.zwzw);
        u_xlat6 = u_xlat6 * vec4(0.03125, 0.03125, 0.03125, 0.03125);
        u_xlatu6 = uvec4(u_xlat6);
        u_xlati6 = ivec4(int(u_xlatu6.x) << (int(5) & int(0x1F)), int(u_xlatu6.y) << (int(5) & int(0x1F)), int(u_xlatu6.z) << (int(5) & int(0x1F)), int(u_xlatu6.w) << (int(5) & int(0x1F)));
        u_xlati4 = ivec4(u_xlatu4) + (-u_xlati6);
        u_xlatb4 = equal(u_xlati4, ivec4(0, 0, 31, 31));
        {
            bvec2 hlslcc_orTemp = u_xlatb39;
            hlslcc_orTemp.x = u_xlatb4.z || u_xlatb4.x;
            hlslcc_orTemp.y = u_xlatb4.w || u_xlatb4.y;
            u_xlatb39 = hlslcc_orTemp;
        }
        u_xlatb39.x = u_xlatb39.y || u_xlatb39.x;
        u_xlat16_4 = (u_xlatb39.x) ? vec4(1.0, 1.0, 1.0, 0.400000006) : u_xlat5;
        u_xlat16_10.xyz = (-u_xlat16_0.xyz) * vs_COLOR0.xyz + u_xlat16_4.xyz;
        u_xlat16_0.xyz = u_xlat16_4.www * u_xlat16_10.xyz + u_xlat16_1.yzw;
        u_xlat16_0.w = 1.0;
        u_xlat16_4.xyz = u_xlat16_1.yzw;
        u_xlati39 = int(0xFFFFFFFFu);
    } else {
        u_xlatb57 = _DebugLightingMode==1;
        if(u_xlatb57){
            u_xlat5.xyz = vs_TEXCOORD1.xyz + (-_CascadeShadowSplitSpheres0.xyz);
            u_xlat6.xyz = vs_TEXCOORD1.xyz + (-_CascadeShadowSplitSpheres1.xyz);
            u_xlat7.xyz = vs_TEXCOORD1.xyz + (-_CascadeShadowSplitSpheres2.xyz);
            u_xlat8.xyz = vs_TEXCOORD1.xyz + (-_CascadeShadowSplitSpheres3.xyz);
            u_xlat5.x = dot(u_xlat5.xyz, u_xlat5.xyz);
            u_xlat5.y = dot(u_xlat6.xyz, u_xlat6.xyz);
            u_xlat5.z = dot(u_xlat7.xyz, u_xlat7.xyz);
            u_xlat5.w = dot(u_xlat8.xyz, u_xlat8.xyz);
            u_xlatb5 = lessThan(u_xlat5, _CascadeShadowSplitSphereRadii);
            u_xlat16_6.x = (u_xlatb5.x) ? float(1.0) : float(0.0);
            u_xlat16_6.y = (u_xlatb5.y) ? float(1.0) : float(0.0);
            u_xlat16_6.z = (u_xlatb5.z) ? float(1.0) : float(0.0);
            u_xlat16_6.w = (u_xlatb5.w) ? float(1.0) : float(0.0);
            u_xlat16_10.x = (u_xlatb5.x) ? float(-1.0) : float(-0.0);
            u_xlat16_10.y = (u_xlatb5.y) ? float(-1.0) : float(-0.0);
            u_xlat16_10.z = (u_xlatb5.z) ? float(-1.0) : float(-0.0);
            u_xlat16_10.xyz = u_xlat16_6.yzw + u_xlat16_10.xyz;
            u_xlat16_6.yzw = max(u_xlat16_10.xyz, vec3(0.0, 0.0, 0.0));
            u_xlat16_10.x = dot(u_xlat16_6, vec4(4.0, 3.0, 2.0, 1.0));
            u_xlat16_10.x = (-u_xlat16_10.x) + 4.0;
            u_xlatu57 = uint(u_xlat16_10.x);
            switch(int(u_xlatu57)){
                case 0:
                    u_xlat16_4.x = float(0.400000006);
                    u_xlat16_4.y = float(0.400000006);
                    u_xlat16_4.z = float(0.899999976);
                    break;
                case 1:
                    u_xlat16_4.x = float(0.400000006);
                    u_xlat16_4.y = float(0.899999976);
                    u_xlat16_4.z = float(0.400000006);
                    break;
                case 2:
                    u_xlat16_4.x = float(0.899999976);
                    u_xlat16_4.y = float(0.899999976);
                    u_xlat16_4.z = float(0.400000006);
                    break;
                case 3:
                    u_xlat16_4.x = float(0.899999976);
                    u_xlat16_4.y = float(0.400000006);
                    u_xlat16_4.z = float(0.400000006);
                    break;
                default:
                    u_xlat16_4.x = float(0.0);
                    u_xlat16_4.y = float(0.0);
                    u_xlat16_4.z = float(0.0);
                    break;
            }
            u_xlat16_0.x = float(0.0);
            u_xlat16_0.y = float(0.0);
            u_xlat16_0.z = float(0.0);
            u_xlat16_10.x = 1.0;
        } else {
            u_xlatb5 = equal(ivec4(ivec4(_DebugLightingMode, _DebugLightingMode, _DebugLightingMode, _DebugLightingMode)), ivec4(2, 3, 4, 5));
            {
                bvec4 hlslcc_orTemp = u_xlatb5;
                hlslcc_orTemp.x = u_xlatb5.y || u_xlatb5.x;
                hlslcc_orTemp.y = u_xlatb5.w || u_xlatb5.z;
                u_xlatb5 = hlslcc_orTemp;
            }
            u_xlat16_46.xy = (u_xlatb5.y) ? vec2(1.0, 1.0) : vec2(0.0, 1.0);
            u_xlat16_11.xyz = (u_xlatb5.y) ? vec3(0.0, 0.0, 0.0) : u_xlat16_1.yzw;
            u_xlat16_10.xy = (u_xlatb5.x) ? vec2(0.0, 0.0) : u_xlat16_46.yx;
            u_xlat16_4.xyz = (u_xlatb5.x) ? vec3(1.0, 1.0, 1.0) : u_xlat16_11.xyz;
            u_xlat16_0.xyz = u_xlat16_10.yyy;
        }
        u_xlat16_5 = (_DebugSceneOverrideMode != 0) ? _DebugColor : vec4(0.0, 0.0, 0.0, 0.0);
        if(_DebugSceneOverrideMode != 0) {
            u_xlat16_0 = u_xlat16_5;
            u_xlati39 = int(0xFFFFFFFFu);
        } else {
            switch(_DebugMaterialMode){
                case 0:
                    u_xlat16_0 = u_xlat16_5;
                    u_xlati57 = 0;
                    break;
                case 1:
                    u_xlat16_4.w = 1.0;
                    u_xlat16_0 = u_xlat16_4;
                    u_xlati57 = int(0xFFFFFFFFu);
                    break;
                case 2:
                    u_xlat16_0.w = 1.0;
                    u_xlati57 = int(0xFFFFFFFFu);
                    break;
                case 3:
                    u_xlat16_1.w = 1.0;
                    u_xlat16_0 = u_xlat16_1.xxxw;
                    u_xlati57 = int(0xFFFFFFFFu);
                    break;
                case 4:
                    u_xlat16_10.y = 1.0;
                    u_xlat16_0 = u_xlat16_10.xxxy;
                    u_xlati57 = int(0xFFFFFFFFu);
                    break;
                case 5:
                    u_xlat16_0.x = float(1.0);
                    u_xlat16_0.y = float(1.0);
                    u_xlat16_0.z = float(1.0);
                    u_xlat16_0.w = float(1.0);
                    u_xlati57 = int(0xFFFFFFFFu);
                    break;
                case 6:
                    u_xlat16_0.x = float(0.0);
                    u_xlat16_0.y = float(0.0);
                    u_xlat16_0.z = float(0.0);
                    u_xlat16_0.w = float(1.0);
                    u_xlati57 = int(0xFFFFFFFFu);
                    break;
                case 7:
                    u_xlat0.xyz = u_xlat2.xyz * vec3(0.5, 0.5, 0.5) + vec3(0.5, 0.5, 0.5);
                    u_xlat16_0.xyz = u_xlat0.xyz;
                    u_xlat16_0.w = 1.0;
                    u_xlati57 = int(0xFFFFFFFFu);
                    break;
                case 8:
                    u_xlat16_0.x = float(0.5);
                    u_xlat16_0.y = float(0.5);
                    u_xlat16_0.z = float(1.0);
                    u_xlat16_0.w = float(1.0);
                    u_xlati57 = int(0xFFFFFFFFu);
                    break;
                case 10:
                    u_xlat16_0.x = float(0.0);
                    u_xlat16_0.y = float(0.0);
                    u_xlat16_0.z = float(0.0);
                    u_xlat16_0.w = float(1.0);
                    u_xlati57 = int(0xFFFFFFFFu);
                    break;
                default:
                    u_xlat16_0 = _DebugColorInvalidMode;
                    u_xlati57 = int(0xFFFFFFFFu);
                    break;
            }
            if(u_xlati57 != 0) {
                u_xlati39 = int(0xFFFFFFFFu);
            } else {
                switch(_DebugMaterialValidationMode){
                    case 0:
                        u_xlati39 = 0;
                        break;
                    case 1:
                        u_xlat16_10.x = dot(u_xlat16_4.xyz, vec3(0.212672904, 0.715152204, 0.0721750036));
                        u_xlatb57 = u_xlat16_10.x<_DebugValidateAlbedoMinLuminance;
                        if(u_xlatb57){
                            u_xlat16_0 = _DebugValidateBelowMinThresholdColor;
                        } else {
                            u_xlatb57 = _DebugValidateAlbedoMaxLuminance<u_xlat16_10.x;
                            u_xlatb7.x = u_xlat16_4.y>=u_xlat16_4.z;
                            u_xlat16_19.x = (u_xlatb7.x) ? 1.0 : 0.0;
                            u_xlat16_5.xy = u_xlat16_4.zy;
                            u_xlat16_5.z = float(-1.0);
                            u_xlat16_5.w = float(0.666666687);
                            u_xlat16_6.xy = u_xlat16_4.yz + (-u_xlat16_5.xy);
                            u_xlat16_6.z = float(1.0);
                            u_xlat16_6.w = float(-1.0);
                            u_xlat16_5 = u_xlat16_19.xxxx * u_xlat16_6 + u_xlat16_5;
                            u_xlatb7.x = u_xlat16_4.x>=u_xlat16_5.x;
                            u_xlat16_19.x = (u_xlatb7.x) ? 1.0 : 0.0;
                            u_xlat16_6.xyz = u_xlat16_5.xyw;
                            u_xlat16_6.w = u_xlat16_4.x;
                            u_xlat16_5.xyw = u_xlat16_6.wyx;
                            u_xlat16_5 = (-u_xlat16_6) + u_xlat16_5;
                            u_xlat16_5 = u_xlat16_19.xxxx * u_xlat16_5 + u_xlat16_6;
                            u_xlat16_19.x = min(u_xlat16_5.y, u_xlat16_5.w);
                            u_xlat16_19.x = (-u_xlat16_19.x) + u_xlat16_5.x;
                            u_xlat16_37 = (-u_xlat16_5.y) + u_xlat16_5.w;
                            u_xlat16_55 = u_xlat16_19.x * 6.0 + 9.99999975e-05;
                            u_xlat16_37 = u_xlat16_37 / u_xlat16_55;
                            u_xlat16_37 = u_xlat16_37 + u_xlat16_5.z;
                            u_xlat16_55 = u_xlat16_5.x + 9.99999975e-05;
                            u_xlat16_19.x = u_xlat16_19.x / u_xlat16_55;
                            u_xlatb7.x = _DebugValidateAlbedoCompareColor.y>=_DebugValidateAlbedoCompareColor.z;
                            u_xlat16_5.xy = _DebugValidateAlbedoCompareColor.zy;
                            u_xlat16_5.z = float(-1.0);
                            u_xlat16_5.w = float(0.666666687);
                            u_xlat16_6.xy = _DebugValidateAlbedoCompareColor.yz;
                            u_xlat16_6.z = float(0.0);
                            u_xlat16_6.w = float(-0.333333343);
                            u_xlat16_6 = (-u_xlat16_5) + u_xlat16_6;
                            u_xlat16_6 = (u_xlatb7.x) ? u_xlat16_6 : vec4(0.0, 0.0, 0.0, -0.0);
                            u_xlat16_5 = u_xlat16_5 + u_xlat16_6;
                            u_xlatb7.x = _DebugValidateAlbedoCompareColor.x>=u_xlat16_5.x;
                            u_xlat16_6.xyz = u_xlat16_5.xyw;
                            u_xlat16_6.w = _DebugValidateAlbedoCompareColor.x;
                            u_xlat16_5.xyw = u_xlat16_6.wyx;
                            u_xlat16_5 = (-u_xlat16_6) + u_xlat16_5;
                            u_xlat16_5 = (u_xlatb7.x) ? u_xlat16_5 : vec4(0.0, 0.0, 0.0, 0.0);
                            u_xlat16_5 = u_xlat16_5 + u_xlat16_6;
                            u_xlat16_55 = min(u_xlat16_5.y, u_xlat16_5.w);
                            u_xlat16_55 = (-u_xlat16_55) + u_xlat16_5.x;
                            u_xlat16_46.x = (-u_xlat16_5.y) + u_xlat16_5.w;
                            u_xlat16_64 = u_xlat16_55 * 6.0 + 9.99999975e-05;
                            u_xlat16_46.x = u_xlat16_46.x / u_xlat16_64;
                            u_xlat16_46.x = u_xlat16_5.z + u_xlat16_46.x;
                            u_xlat16_64 = u_xlat16_5.x + 9.99999975e-05;
                            u_xlat16_55 = u_xlat16_55 / u_xlat16_64;
                            u_xlat16_64 = u_xlat16_55 + (-_DebugValidateAlbedoSaturationTolerance);
                            u_xlatb7.x = u_xlat16_19.x<u_xlat16_64;
                            u_xlat16_64 = abs(u_xlat16_46.x) + (-_DebugValidateAlbedoHueTolerance);
                            u_xlatb25.x = abs(u_xlat16_37)<u_xlat16_64;
                            u_xlat16_64 = u_xlat16_64 + 1.0;
                            u_xlatb43 = abs(u_xlat16_37)<u_xlat16_64;
                            u_xlatb25.x = u_xlatb43 && u_xlatb25.x;
                            u_xlatb7.x = u_xlatb25.x || u_xlatb7.x;
                            u_xlat16_55 = u_xlat16_55 + _DebugValidateAlbedoSaturationTolerance;
                            u_xlatb25.x = u_xlat16_55<u_xlat16_19.x;
                            u_xlat16_19.x = abs(u_xlat16_46.x) + _DebugValidateAlbedoHueTolerance;
                            u_xlatb43 = u_xlat16_19.x<abs(u_xlat16_37);
                            u_xlat16_19.x = u_xlat16_19.x + -1.0;
                            u_xlatb61 = u_xlat16_19.x<abs(u_xlat16_37);
                            u_xlatb43 = u_xlatb61 && u_xlatb43;
                            u_xlatb25.x = u_xlatb43 || u_xlatb25.x;
                            u_xlat16_10.y = 1.0;
                            u_xlat16_5 = (u_xlatb25.x) ? _DebugValidateAboveMaxThresholdColor : u_xlat16_10.xxxy;
                            u_xlat16_5 = (u_xlatb7.x) ? _DebugValidateBelowMinThresholdColor : u_xlat16_5;
                            u_xlat16_0 = (bool(u_xlatb57)) ? _DebugValidateAboveMaxThresholdColor : u_xlat16_5;
                        }
                        u_xlati39 = int(0xFFFFFFFFu);
                        break;
                    case 2:
                        u_xlatb57 = 0.0<_DebugValidateMetallicMinValue;
                        u_xlatb7.x = _DebugValidateMetallicMaxValue<0.0;
                        u_xlat16_10.x = dot(u_xlat16_4.xyz, vec3(0.212672904, 0.715152204, 0.0721750036));
                        u_xlat16_10.y = 1.0;
                        u_xlat16_5 = (u_xlatb7.x) ? _DebugValidateAboveMaxThresholdColor : u_xlat16_10.xxxy;
                        u_xlat16_0 = (bool(u_xlatb57)) ? _DebugValidateBelowMinThresholdColor : u_xlat16_5;
                        u_xlati39 = int(0xFFFFFFFFu);
                        break;
                    default:
                        u_xlat16_0 = _DebugColorInvalidMode;
                        u_xlati39 = int(0xFFFFFFFFu);
                        break;
                }
            }
        }
    }
    if(u_xlati39 == 0) {
        u_xlat2.w = 1.0;
        u_xlat16_10.x = dot(unity_SHAr, u_xlat2);
        u_xlat16_10.y = dot(unity_SHAg, u_xlat2);
        u_xlat16_10.z = dot(unity_SHAb, u_xlat2);
        u_xlat16_5 = u_xlat2.yzzx * u_xlat2.xyzz;
        u_xlat16_11.x = dot(unity_SHBr, u_xlat16_5);
        u_xlat16_11.y = dot(unity_SHBg, u_xlat16_5);
        u_xlat16_11.z = dot(unity_SHBb, u_xlat16_5);
        u_xlat16_19.x = u_xlat2.y * u_xlat2.y;
        u_xlat16_19.x = u_xlat2.x * u_xlat2.x + (-u_xlat16_19.x);
        u_xlat16_19.xyz = unity_SHC.xyz * u_xlat16_19.xxx + u_xlat16_11.xyz;
        u_xlat16_19.xyz = u_xlat16_19.xyz + u_xlat16_10.xyz;
        u_xlat16_19.xyz = max(u_xlat16_19.xyz, vec3(0.0, 0.0, 0.0));
        u_xlat16_56 = texture(_ScreenSpaceOcclusionTexture, u_xlat3.xy, _GlobalMipBias.x).x;
        u_xlat39.x = u_xlat16_56 + -1.0;
        u_xlat39.x = _AmbientOcclusionParam.w * u_xlat39.x + 1.0;
        switch(_DebugLightingMode){
            case 2:
                u_xlat16_10.x = float(0.5);
                u_xlat16_28 = float(0.5);
                break;
            case 3:
                u_xlat16_28 = u_xlat39.x * 0.5;
                u_xlat16_10.x = u_xlat16_56 * 0.5;
                break;
            default:
                u_xlat16_10.x = u_xlat16_56;
                u_xlat16_28 = u_xlat39.x;
                break;
        }
        u_xlat16_10.x = min(u_xlat16_10.x, 1.0);
        vec3 txVec0 = vec3(vs_TEXCOORD7.xy,vs_TEXCOORD7.z);
        u_xlat16_56 = textureLod(hlslcc_zcmp_MainLightShadowmapTexture, txVec0, 0.0);
        u_xlat16_46.x = (-_MainLightShadowParams.x) + 1.0;
        u_xlat16_46.x = u_xlat16_56 * _MainLightShadowParams.x + u_xlat16_46.x;
        u_xlatb56 = 0.0>=vs_TEXCOORD7.z;
        u_xlatb39.x = vs_TEXCOORD7.z>=1.0;
        u_xlatb56 = u_xlatb56 || u_xlatb39.x;
        u_xlat16_46.x = (u_xlatb56) ? 1.0 : u_xlat16_46.x;
        u_xlat7.xyz = vs_TEXCOORD1.xyz + (-_WorldSpaceCameraPos.xyz);
        u_xlat56 = dot(u_xlat7.xyz, u_xlat7.xyz);
        u_xlat39.x = u_xlat56 * _MainLightShadowParams.z + _MainLightShadowParams.w;
        u_xlat39.x = clamp(u_xlat39.x, 0.0, 1.0);
        u_xlat16_64 = (-u_xlat16_46.x) + 1.0;
        u_xlat16_46.x = u_xlat39.x * u_xlat16_64 + u_xlat16_46.x;
        u_xlatb39.x = _MainLightCookieTextureFormat!=-1.0;
        if(u_xlatb39.x){
            u_xlat39.xy = vs_TEXCOORD1.yy * hlslcc_mtx4x4_MainLightWorldToLight[1].xy;
            u_xlat39.xy = hlslcc_mtx4x4_MainLightWorldToLight[0].xy * vs_TEXCOORD1.xx + u_xlat39.xy;
            u_xlat39.xy = hlslcc_mtx4x4_MainLightWorldToLight[2].xy * vs_TEXCOORD1.zz + u_xlat39.xy;
            u_xlat39.xy = u_xlat39.xy + hlslcc_mtx4x4_MainLightWorldToLight[3].xy;
            u_xlat39.xy = u_xlat39.xy * vec2(0.5, 0.5) + vec2(0.5, 0.5);
            u_xlat16_5 = texture(_MainLightCookieTexture, u_xlat39.xy, _GlobalMipBias.x);
            u_xlatb39.xy = equal(vec4(vec4(_MainLightCookieTextureFormat, _MainLightCookieTextureFormat, _MainLightCookieTextureFormat, _MainLightCookieTextureFormat)), vec4(0.0, 1.0, 0.0, 1.0)).xy;
            u_xlat16_64 = (u_xlatb39.y) ? u_xlat16_5.w : u_xlat16_5.x;
            u_xlat16_11.xyz = (u_xlatb39.x) ? u_xlat16_5.xyz : vec3(u_xlat16_64);
        } else {
            u_xlat16_11.x = float(1.0);
            u_xlat16_11.y = float(1.0);
            u_xlat16_11.z = float(1.0);
        }
        u_xlat16_11.xyz = u_xlat16_11.xyz * _MainLightColor.xyz;
        u_xlatb39.x = _DebugLightingFeatureFlags==0;
        u_xlati5 = ivec4(uvec4(uint(_DebugLightingFeatureFlags) & uint(32u), uint(_DebugLightingFeatureFlags) & uint(1u), uint(_DebugLightingFeatureFlags) & uint(2u), uint(_DebugLightingFeatureFlags) & uint(4u)));
        u_xlatb5 = notEqual(u_xlati5, ivec4(0, 0, 0, 0));
        {
            bvec4 hlslcc_orTemp = u_xlatb5;
            hlslcc_orTemp.x = u_xlatb39.x || u_xlatb5.x;
            hlslcc_orTemp.y = u_xlatb39.x || u_xlatb5.y;
            hlslcc_orTemp.z = u_xlatb39.x || u_xlatb5.z;
            hlslcc_orTemp.w = u_xlatb39.x || u_xlatb5.w;
            u_xlatb5 = hlslcc_orTemp;
        }
        u_xlat16_12.xyz = vec3(u_xlat16_28) * u_xlat16_11.xyz;
        u_xlat16_11.xyz = (u_xlatb5.x) ? u_xlat16_12.xyz : u_xlat16_11.xyz;
        u_xlat16_12.xyz = u_xlat16_19.xyz * u_xlat16_10.xxx;
        u_xlat16_19.xyz = (u_xlatb5.x) ? u_xlat16_12.xyz : u_xlat16_19.xyz;
        u_xlat16_19.xyz = u_xlat16_4.xyz * u_xlat16_19.xyz;
        u_xlat8.xyz = u_xlat16_46.xxx * u_xlat16_11.xyz;
        u_xlat16_10.x = dot(u_xlat2.xyz, _MainLightPosition.xyz);
        u_xlat16_10.x = clamp(u_xlat16_10.x, 0.0, 1.0);
        u_xlat16_10.xzw = u_xlat8.xyz * u_xlat16_10.xxx;
        u_xlatu39 = uint(_FPParams0.w);
        u_xlatu57 = min(u_xlatu39, 16u);
        u_xlat56 = u_xlat56 * _AdditionalShadowFadeParams.x + _AdditionalShadowFadeParams.y;
        u_xlat56 = clamp(u_xlat56, 0.0, 1.0);
        u_xlatb8.xy = equal(vec4(vec4(_AdditionalLightsCookieAtlasTextureFormat, _AdditionalLightsCookieAtlasTextureFormat, _AdditionalLightsCookieAtlasTextureFormat, _AdditionalLightsCookieAtlasTextureFormat)), vec4(0.0, 1.0, 0.0, 0.0)).xy;
        u_xlati61 = _DebugLightingFeatureFlags;
        u_xlat16_11.x = float(0.0);
        u_xlat16_11.y = float(0.0);
        u_xlat16_11.z = float(0.0);
        for(uint u_xlatu_loop_1 = uint(0u) ; u_xlatu_loop_1<u_xlatu57 ; u_xlatu_loop_1++)
        {
            u_xlat9.xyz = (-vs_TEXCOORD1.xyz) * _AdditionalLightsPosition[int(u_xlatu_loop_1)].www + _AdditionalLightsPosition[int(u_xlatu_loop_1)].xyz;
            u_xlat62 = dot(u_xlat9.xyz, u_xlat9.xyz);
            u_xlat62 = max(u_xlat62, 6.10351562e-05);
            u_xlat63 = inversesqrt(u_xlat62);
            u_xlat9.xyz = vec3(u_xlat63) * u_xlat9.xyz;
            u_xlat63 = float(1.0) / float(u_xlat62);
            u_xlat62 = u_xlat62 * _AdditionalLightsAttenuation[int(u_xlatu_loop_1)].x;
            u_xlat16_65 = (-u_xlat62) * u_xlat62 + 1.0;
            u_xlat16_65 = max(u_xlat16_65, 0.0);
            u_xlat16_65 = u_xlat16_65 * u_xlat16_65;
            u_xlat62 = u_xlat63 * u_xlat16_65;
            u_xlat16_65 = dot(_AdditionalLightsSpotDir[int(u_xlatu_loop_1)].xyz, u_xlat9.xyz);
            u_xlat16_65 = u_xlat16_65 * _AdditionalLightsAttenuation[int(u_xlatu_loop_1)].z + _AdditionalLightsAttenuation[int(u_xlatu_loop_1)].w;
            u_xlat16_65 = clamp(u_xlat16_65, 0.0, 1.0);
            u_xlat16_65 = u_xlat16_65 * u_xlat16_65;
            u_xlat62 = u_xlat62 * u_xlat16_65;
            u_xlati63 = int(_AdditionalShadowParams[int(u_xlatu_loop_1)].w);
            u_xlatb13.x = u_xlati63>=0;
            if(u_xlatb13.x){
                u_xlatb13.x = vec4(0.0, 0.0, 0.0, 0.0)!=vec4(_AdditionalShadowParams[int(u_xlatu_loop_1)].z);
                if(u_xlatb13.x){
                    u_xlatb13.xyz = greaterThanEqual(abs(u_xlat9.zzyz), abs(u_xlat9.xyxx)).xyz;
                    u_xlatb13.x = u_xlatb13.y && u_xlatb13.x;
                    u_xlatb14.xyz = lessThan((-u_xlat9.zyxz), vec4(0.0, 0.0, 0.0, 0.0)).xyz;
                    u_xlat31.x = (u_xlatb14.x) ? float(5.0) : float(4.0);
                    u_xlat31.z = (u_xlatb14.y) ? float(3.0) : float(2.0);
                    u_xlat14.x = u_xlatb14.z ? 1.0 : float(0.0);
                    u_xlat49 = (u_xlatb13.z) ? u_xlat31.z : u_xlat14.x;
                    u_xlat13.x = (u_xlatb13.x) ? u_xlat31.x : u_xlat49;
                    u_xlat31.x = trunc(_AdditionalShadowParams[int(u_xlatu_loop_1)].w);
                    u_xlat13.x = u_xlat13.x + u_xlat31.x;
                    u_xlati63 = int(u_xlat13.x);
                }
                u_xlati63 = int(u_xlati63 << (2 & int(0x1F)));
                u_xlat6 = vs_TEXCOORD1.yyyy * hlslcc_mtx4x4_AdditionalLightsWorldToShadow[(u_xlati63 + 1)];
                u_xlat6 = hlslcc_mtx4x4_AdditionalLightsWorldToShadow[u_xlati63] * vs_TEXCOORD1.xxxx + u_xlat6;
                u_xlat6 = hlslcc_mtx4x4_AdditionalLightsWorldToShadow[(u_xlati63 + 2)] * vs_TEXCOORD1.zzzz + u_xlat6;
                u_xlat6 = u_xlat6 + hlslcc_mtx4x4_AdditionalLightsWorldToShadow[(u_xlati63 + 3)];
                u_xlat13.xyz = u_xlat6.xyz / u_xlat6.www;
                vec3 txVec1 = vec3(u_xlat13.xy,u_xlat13.z);
                u_xlat16_63 = textureLod(hlslcc_zcmp_AdditionalLightsShadowmapTexture, txVec1, 0.0);
                u_xlat16_65 = 1.0 + (-_AdditionalShadowParams[int(u_xlatu_loop_1)].x);
                u_xlat16_65 = u_xlat16_63 * _AdditionalShadowParams[int(u_xlatu_loop_1)].x + u_xlat16_65;
                u_xlatb63 = 0.0>=u_xlat13.z;
                u_xlatb13.x = u_xlat13.z>=1.0;
                u_xlatb63 = u_xlatb63 || u_xlatb13.x;
                u_xlat16_65 = (u_xlatb63) ? 1.0 : u_xlat16_65;
            } else {
                u_xlat16_65 = 1.0;
            }
            u_xlat16_12.x = (-u_xlat16_65) + 1.0;
            u_xlat16_65 = u_xlat56 * u_xlat16_12.x + u_xlat16_65;
            u_xlati63 = int(1 << (int(u_xlatu_loop_1) & int(0x1F)));
            u_xlati63 = int(uint(uint(u_xlati63) & uint(floatBitsToUint(_AdditionalLightsCookieEnableBits))));
            if(u_xlati63 != 0) {
                u_xlati63 = int(_AdditionalLightsLightTypes[int(u_xlatu_loop_1)]);
                u_xlati13 = (u_xlati63 != 0) ? 0 : 1;
                u_xlati31 = int(int(u_xlatu_loop_1) << (2 & int(0x1F)));
                if(u_xlati13 != 0) {
                    u_xlat13.xzw = vs_TEXCOORD1.yyy * hlslcc_mtx4x4_AdditionalLightsWorldToLights[(u_xlati31 + 1)].xyw;
                    u_xlat13.xzw = hlslcc_mtx4x4_AdditionalLightsWorldToLights[u_xlati31].xyw * vs_TEXCOORD1.xxx + u_xlat13.xzw;
                    u_xlat13.xzw = hlslcc_mtx4x4_AdditionalLightsWorldToLights[(u_xlati31 + 2)].xyw * vs_TEXCOORD1.zzz + u_xlat13.xzw;
                    u_xlat13.xzw = u_xlat13.xzw + hlslcc_mtx4x4_AdditionalLightsWorldToLights[(u_xlati31 + 3)].xyw;
                    u_xlat13.xz = u_xlat13.xz / u_xlat13.ww;
                    u_xlat13.xz = u_xlat13.xz * vec2(0.5, 0.5) + vec2(0.5, 0.5);
                    u_xlat13.xz = clamp(u_xlat13.xz, 0.0, 1.0);
                    u_xlat13.xz = _AdditionalLightsCookieAtlasUVRects[int(u_xlatu_loop_1)].xy * u_xlat13.xz + _AdditionalLightsCookieAtlasUVRects[int(u_xlatu_loop_1)].zw;
                } else {
                    u_xlatb63 = u_xlati63==1;
                    u_xlati63 = u_xlatb63 ? 1 : int(0);
                    if(u_xlati63 != 0) {
                        u_xlat14.xy = vs_TEXCOORD1.yy * hlslcc_mtx4x4_AdditionalLightsWorldToLights[(u_xlati31 + 1)].xy;
                        u_xlat14.xy = hlslcc_mtx4x4_AdditionalLightsWorldToLights[u_xlati31].xy * vs_TEXCOORD1.xx + u_xlat14.xy;
                        u_xlat14.xy = hlslcc_mtx4x4_AdditionalLightsWorldToLights[(u_xlati31 + 2)].xy * vs_TEXCOORD1.zz + u_xlat14.xy;
                        u_xlat14.xy = u_xlat14.xy + hlslcc_mtx4x4_AdditionalLightsWorldToLights[(u_xlati31 + 3)].xy;
                        u_xlat14.xy = u_xlat14.xy * vec2(0.5, 0.5) + vec2(0.5, 0.5);
                        u_xlat14.xy = fract(u_xlat14.xy);
                        u_xlat13.xz = _AdditionalLightsCookieAtlasUVRects[int(u_xlatu_loop_1)].xy * u_xlat14.xy + _AdditionalLightsCookieAtlasUVRects[int(u_xlatu_loop_1)].zw;
                    } else {
                        u_xlat6 = vs_TEXCOORD1.yyyy * hlslcc_mtx4x4_AdditionalLightsWorldToLights[(u_xlati31 + 1)];
                        u_xlat6 = hlslcc_mtx4x4_AdditionalLightsWorldToLights[u_xlati31] * vs_TEXCOORD1.xxxx + u_xlat6;
                        u_xlat6 = hlslcc_mtx4x4_AdditionalLightsWorldToLights[(u_xlati31 + 2)] * vs_TEXCOORD1.zzzz + u_xlat6;
                        u_xlat6 = u_xlat6 + hlslcc_mtx4x4_AdditionalLightsWorldToLights[(u_xlati31 + 3)];
                        u_xlat14.xyz = u_xlat6.xyz / u_xlat6.www;
                        u_xlat63 = dot(u_xlat14.xyz, u_xlat14.xyz);
                        u_xlat63 = inversesqrt(u_xlat63);
                        u_xlat14.xyz = vec3(u_xlat63) * u_xlat14.xyz;
                        u_xlat63 = dot(abs(u_xlat14.xyz), vec3(1.0, 1.0, 1.0));
                        u_xlat63 = max(u_xlat63, 9.99999997e-07);
                        u_xlat63 = float(1.0) / float(u_xlat63);
                        u_xlat15.xyz = vec3(u_xlat63) * u_xlat14.zxy;
                        u_xlat15.x = (-u_xlat15.x);
                        u_xlat15.x = clamp(u_xlat15.x, 0.0, 1.0);
                        u_xlatb31.xz = greaterThanEqual(u_xlat15.yyzz, vec4(0.0, 0.0, 0.0, 0.0)).xz;
                        u_xlat31.x = (u_xlatb31.x) ? u_xlat15.x : (-u_xlat15.x);
                        u_xlat31.z = (u_xlatb31.z) ? u_xlat15.x : (-u_xlat15.x);
                        u_xlat31.xz = u_xlat14.xy * vec2(u_xlat63) + u_xlat31.xz;
                        u_xlat31.xz = u_xlat31.xz * vec2(0.5, 0.5) + vec2(0.5, 0.5);
                        u_xlat31.xz = clamp(u_xlat31.xz, 0.0, 1.0);
                        u_xlat13.xz = _AdditionalLightsCookieAtlasUVRects[int(u_xlatu_loop_1)].xy * u_xlat31.xz + _AdditionalLightsCookieAtlasUVRects[int(u_xlatu_loop_1)].zw;
                    }
                }
                u_xlat16_6 = textureLod(_AdditionalLightsCookieAtlasTexture, u_xlat13.xz, 0.0);
                u_xlat16_12.x = (u_xlatb8.y) ? u_xlat16_6.w : u_xlat16_6.x;
                u_xlat16_12.xyz = (u_xlatb8.x) ? u_xlat16_6.xyz : u_xlat16_12.xxx;
            } else {
                u_xlat16_12.x = float(1.0);
                u_xlat16_12.y = float(1.0);
                u_xlat16_12.z = float(1.0);
            }
            u_xlat16_12.xyz = u_xlat16_12.xyz * _AdditionalLightsColor[int(u_xlatu_loop_1)].xyz;
            u_xlatb63 = u_xlati61==0;
            u_xlati13 = int(uint(uint(u_xlati61) & 32u));
            u_xlatb13.x = u_xlati13!=0;
            u_xlatb63 = u_xlatb63 || u_xlatb13.x;
            u_xlat16_16.xyz = vec3(u_xlat16_28) * u_xlat16_12.xyz;
            u_xlat16_12.xyz = (bool(u_xlatb63)) ? u_xlat16_16.xyz : u_xlat16_12.xyz;
            u_xlat62 = u_xlat62 * u_xlat16_65;
            u_xlat13.xyz = vec3(u_xlat62) * u_xlat16_12.xyz;
            u_xlat16_65 = dot(u_xlat2.xyz, u_xlat9.xyz);
            u_xlat16_65 = clamp(u_xlat16_65, 0.0, 1.0);
            u_xlat16_12.xyz = vec3(u_xlat16_65) * u_xlat13.xyz;
            u_xlat16_11.xyz = u_xlat16_12.xyz * u_xlat16_4.xyz + u_xlat16_11.xyz;
        }
        u_xlatu57 = uint(_FPParams1.w);
        if(u_xlatu57 != uint(0)) {
            u_xlat3.xy = u_xlat3.xy * _FPParams1.xy;
            u_xlatu3.xy = uvec2(u_xlat3.xy);
            u_xlatu61 = uint(_FPParams1.z);
            u_xlati3 = int(u_xlatu3.y) * int(u_xlatu61) + int(u_xlatu3.x);
            u_xlatu3.x = u_xlatu57 * uint(u_xlati3);
            u_xlat9.x = hlslcc_mtx4x4unity_MatrixV[0].z;
            u_xlat9.y = hlslcc_mtx4x4unity_MatrixV[1].z;
            u_xlat9.z = hlslcc_mtx4x4unity_MatrixV[2].z;
            u_xlat21 = dot((-u_xlat9.xyz), u_xlat7.xyz);
            u_xlatb7.x = unity_OrthoParams.w==0.0;
            u_xlat25.x = log2(u_xlat21);
            u_xlat21 = (u_xlatb7.x) ? u_xlat25.x : u_xlat21;
            u_xlat21 = u_xlat21 * _FPParams0.x + _FPParams0.y;
            u_xlatu21 = uint(u_xlat21);
            u_xlatu21 = min(u_xlatu21, 4095u);
            u_xlati57 = int(u_xlatu57) + 2;
            u_xlatu7 = uint(u_xlati57) * u_xlatu21;
            u_xlatu21 = u_xlatu21 * uint(u_xlati57) + 2u;
            u_xlatu57 = uint(u_xlatu7 >> (2u & uint(0x1F)));
            u_xlati7.xy = ivec2(int_bitfieldExtract(int(u_xlatu7), int(0) & int(0x1F), int(1) & int(0x1F)), int_bitfieldExtract(int(u_xlatu7), int(1) & int(0x1F), int(1) & int(0x1F)));
            u_xlati43.xy = ivec2(uvec2(uint(u_xlati7.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu57)].w)), uint(u_xlati7.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu57)].y))));
            u_xlati44.xy = op_not(u_xlati7.xy);
            u_xlati9.xy = ivec2(uvec2(uint(u_xlati44.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu57)].z)), uint(u_xlati44.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu57)].x))));
            u_xlati7.xz = ivec2(uvec2(uint(u_xlati43.x) | uint(u_xlati9.x), uint(u_xlati43.y) | uint(u_xlati9.y)));
            u_xlati57 = int(uint(uint(u_xlati7.y) & uint(u_xlati7.x)));
            u_xlati7.x = int(uint(uint(u_xlati44.y) & uint(u_xlati7.z)));
            u_xlatu57 = uint(uint(u_xlati57) | uint(u_xlati7.x));
            u_xlatu7 = uint(u_xlatu3.x >> (2u & uint(0x1F)));
            u_xlati25.xy = ivec2(int_bitfieldExtract(int(u_xlatu3.x), int(0) & int(0x1F), int(1) & int(0x1F)), int_bitfieldExtract(int(u_xlatu3.x), int(1) & int(0x1F), int(1) & int(0x1F)));
            u_xlati44.xy = ivec2(uvec2(uint(u_xlati25.x) & uint(floatBitsToUint(urp_Tiles[int(u_xlatu7)].w)), uint(u_xlati25.x) & uint(floatBitsToUint(urp_Tiles[int(u_xlatu7)].y))));
            u_xlati25.xz = op_not(u_xlati25.xy);
            u_xlati7.xy = ivec2(uvec2(uint(u_xlati25.x) & uint(floatBitsToUint(urp_Tiles[int(u_xlatu7)].z)), uint(u_xlati25.x) & uint(floatBitsToUint(urp_Tiles[int(u_xlatu7)].x))));
            u_xlati7.xy = ivec2(uvec2(uint(u_xlati7.x) | uint(u_xlati44.x), uint(u_xlati7.y) | uint(u_xlati44.y)));
            u_xlati3 = int(uint(uint(u_xlati25.y) & uint(u_xlati7.x)));
            u_xlati7.x = int(uint(uint(u_xlati25.z) & uint(u_xlati7.y)));
            u_xlati3 = int(uint(uint(u_xlati3) | uint(u_xlati7.x)));
            u_xlatu7 = uint(u_xlatu21 >> (2u & uint(0x1F)));
            u_xlati25.xy = ivec2(int_bitfieldExtract(int(u_xlatu21), int(0) & int(0x1F), int(1) & int(0x1F)), int_bitfieldExtract(int(u_xlatu21), int(1) & int(0x1F), int(1) & int(0x1F)));
            u_xlati44.xy = ivec2(uvec2(uint(u_xlati25.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu7)].w)), uint(u_xlati25.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu7)].y))));
            u_xlati25.xz = op_not(u_xlati25.xy);
            u_xlati7.xy = ivec2(uvec2(uint(u_xlati25.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu7)].z)), uint(u_xlati25.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu7)].x))));
            u_xlati7.xy = ivec2(uvec2(uint(u_xlati7.x) | uint(u_xlati44.x), uint(u_xlati7.y) | uint(u_xlati44.y)));
            u_xlati21 = int(uint(uint(u_xlati25.y) & uint(u_xlati7.x)));
            u_xlati7.x = int(uint(uint(u_xlati25.z) & uint(u_xlati7.y)));
            u_xlati21 = int(uint(uint(u_xlati21) | uint(u_xlati7.x)));
            u_xlati3 = int(uint(uint(u_xlati21) & uint(u_xlati3)));
            u_xlati21 = int(int(0xFFFFFFFFu) << (int(u_xlatu57) & int(0x1F)));
            u_xlati3 = int(uint(uint(u_xlati21) & uint(u_xlati3)));
            u_xlatu21 = uint(u_xlatu57 >> (16u & uint(0x1F)));
            u_xlatu21 = (-u_xlatu21) + 31u;
            u_xlatu21 = uint(4294967295u >> (u_xlatu21 & uint(0x1F)));
            u_xlati3 = int(uint(u_xlatu21 & uint(u_xlati3)));
        } else {
            u_xlati3 = 0;
        }
        u_xlati21 = _DebugLightingFeatureFlags;
        u_xlat16_12.xyz = u_xlat16_11.xyz;
        u_xlati57 = u_xlati3;
        while(true){
            if(u_xlati57 == 0) {break;}
            u_xlati7.x = 0 - u_xlati57;
            u_xlatu7 = uint(uint(u_xlati57) & uint(u_xlati7.x));
            u_xlat7.x = float(u_xlatu7);
            u_xlatu7 = uint(uint(floatBitsToUint(u_xlat7.x)) >> (23u & uint(0x1F)));
            u_xlati7.x = int(u_xlatu7) + int(0xFFFFFF81u);
            u_xlati25.x = int(1 << (u_xlati7.x & int(0x1F)));
            u_xlati57 = int(uint(uint(u_xlati57) ^ uint(u_xlati25.x)));
            u_xlati7.x = int(u_xlatu39) + u_xlati7.x;
            u_xlat25.xyz = (-vs_TEXCOORD1.xyz) * _AdditionalLightsPosition[u_xlati7.x].www + _AdditionalLightsPosition[u_xlati7.x].xyz;
            u_xlat44 = dot(u_xlat25.xyz, u_xlat25.xyz);
            u_xlat44 = max(u_xlat44, 6.10351562e-05);
            u_xlat62 = inversesqrt(u_xlat44);
            u_xlat25.xyz = u_xlat25.xyz * vec3(u_xlat62);
            u_xlat62 = float(1.0) / float(u_xlat44);
            u_xlat44 = u_xlat44 * _AdditionalLightsAttenuation[u_xlati7.x].x;
            u_xlat16_65 = (-u_xlat44) * u_xlat44 + 1.0;
            u_xlat16_65 = max(u_xlat16_65, 0.0);
            u_xlat16_65 = u_xlat16_65 * u_xlat16_65;
            u_xlat44 = u_xlat62 * u_xlat16_65;
            u_xlat16_65 = dot(_AdditionalLightsSpotDir[u_xlati7.x].xyz, u_xlat25.xyz);
            u_xlat16_65 = u_xlat16_65 * _AdditionalLightsAttenuation[u_xlati7.x].z + _AdditionalLightsAttenuation[u_xlati7.x].w;
            u_xlat16_65 = clamp(u_xlat16_65, 0.0, 1.0);
            u_xlat16_65 = u_xlat16_65 * u_xlat16_65;
            u_xlat44 = u_xlat44 * u_xlat16_65;
            u_xlati62 = int(_AdditionalShadowParams[u_xlati7.x].w);
            u_xlatb9.x = u_xlati62>=0;
            if(u_xlatb9.x){
                u_xlatb9.x = vec4(0.0, 0.0, 0.0, 0.0)!=vec4(_AdditionalShadowParams[u_xlati7.x].z);
                if(u_xlatb9.x){
                    u_xlatb9.xyz = greaterThanEqual(abs(u_xlat25.zzyz), abs(u_xlat25.xyxx)).xyz;
                    u_xlatb9.x = u_xlatb9.y && u_xlatb9.x;
                    u_xlatb13.xyz = lessThan((-u_xlat25.zyxz), vec4(0.0, 0.0, 0.0, 0.0)).xyz;
                    u_xlat27.x = (u_xlatb13.x) ? float(5.0) : float(4.0);
                    u_xlat27.z = (u_xlatb13.y) ? float(3.0) : float(2.0);
                    u_xlat13.x = u_xlatb13.z ? 1.0 : float(0.0);
                    u_xlat45 = (u_xlatb9.z) ? u_xlat27.z : u_xlat13.x;
                    u_xlat9.x = (u_xlatb9.x) ? u_xlat27.x : u_xlat45;
                    u_xlat27.x = trunc(_AdditionalShadowParams[u_xlati7.x].w);
                    u_xlat9.x = u_xlat9.x + u_xlat27.x;
                    u_xlati62 = int(u_xlat9.x);
                }
                u_xlati62 = int(u_xlati62 << (2 & int(0x1F)));
                u_xlat6 = vs_TEXCOORD1.yyyy * hlslcc_mtx4x4_AdditionalLightsWorldToShadow[(u_xlati62 + 1)];
                u_xlat6 = hlslcc_mtx4x4_AdditionalLightsWorldToShadow[u_xlati62] * vs_TEXCOORD1.xxxx + u_xlat6;
                u_xlat6 = hlslcc_mtx4x4_AdditionalLightsWorldToShadow[(u_xlati62 + 2)] * vs_TEXCOORD1.zzzz + u_xlat6;
                u_xlat6 = u_xlat6 + hlslcc_mtx4x4_AdditionalLightsWorldToShadow[(u_xlati62 + 3)];
                u_xlat9.xyz = u_xlat6.xyz / u_xlat6.www;
                vec3 txVec2 = vec3(u_xlat9.xy,u_xlat9.z);
                u_xlat16_62 = textureLod(hlslcc_zcmp_AdditionalLightsShadowmapTexture, txVec2, 0.0);
                u_xlat16_65 = 1.0 + (-_AdditionalShadowParams[u_xlati7.x].x);
                u_xlat16_65 = u_xlat16_62 * _AdditionalShadowParams[u_xlati7.x].x + u_xlat16_65;
                u_xlatb62 = 0.0>=u_xlat9.z;
                u_xlatb9.x = u_xlat9.z>=1.0;
                u_xlatb62 = u_xlatb62 || u_xlatb9.x;
                u_xlat16_65 = (u_xlatb62) ? 1.0 : u_xlat16_65;
            } else {
                u_xlat16_65 = 1.0;
            }
            u_xlat16_66 = (-u_xlat16_65) + 1.0;
            u_xlat16_65 = u_xlat56 * u_xlat16_66 + u_xlat16_65;
            u_xlati62 = int(1 << (u_xlati7.x & int(0x1F)));
            u_xlati62 = int(uint(uint(u_xlati62) & uint(floatBitsToUint(_AdditionalLightsCookieEnableBits))));
            if(u_xlati62 != 0) {
                u_xlati62 = int(_AdditionalLightsLightTypes[u_xlati7.x]);
                u_xlati9.x = (u_xlati62 != 0) ? 0 : 1;
                u_xlati27 = int(u_xlati7.x << (2 & int(0x1F)));
                if(u_xlati9.x != 0) {
                    u_xlat9.xzw = vs_TEXCOORD1.yyy * hlslcc_mtx4x4_AdditionalLightsWorldToLights[(u_xlati27 + 1)].xyw;
                    u_xlat9.xzw = hlslcc_mtx4x4_AdditionalLightsWorldToLights[u_xlati27].xyw * vs_TEXCOORD1.xxx + u_xlat9.xzw;
                    u_xlat9.xzw = hlslcc_mtx4x4_AdditionalLightsWorldToLights[(u_xlati27 + 2)].xyw * vs_TEXCOORD1.zzz + u_xlat9.xzw;
                    u_xlat9.xzw = u_xlat9.xzw + hlslcc_mtx4x4_AdditionalLightsWorldToLights[(u_xlati27 + 3)].xyw;
                    u_xlat9.xz = u_xlat9.xz / u_xlat9.ww;
                    u_xlat9.xz = u_xlat9.xz * vec2(0.5, 0.5) + vec2(0.5, 0.5);
                    u_xlat9.xz = clamp(u_xlat9.xz, 0.0, 1.0);
                    u_xlat9.xz = _AdditionalLightsCookieAtlasUVRects[u_xlati7.x].xy * u_xlat9.xz + _AdditionalLightsCookieAtlasUVRects[u_xlati7.x].zw;
                } else {
                    u_xlatb62 = u_xlati62==1;
                    u_xlati62 = u_xlatb62 ? 1 : int(0);
                    if(u_xlati62 != 0) {
                        u_xlat13.xy = vs_TEXCOORD1.yy * hlslcc_mtx4x4_AdditionalLightsWorldToLights[(u_xlati27 + 1)].xy;
                        u_xlat13.xy = hlslcc_mtx4x4_AdditionalLightsWorldToLights[u_xlati27].xy * vs_TEXCOORD1.xx + u_xlat13.xy;
                        u_xlat13.xy = hlslcc_mtx4x4_AdditionalLightsWorldToLights[(u_xlati27 + 2)].xy * vs_TEXCOORD1.zz + u_xlat13.xy;
                        u_xlat13.xy = u_xlat13.xy + hlslcc_mtx4x4_AdditionalLightsWorldToLights[(u_xlati27 + 3)].xy;
                        u_xlat13.xy = u_xlat13.xy * vec2(0.5, 0.5) + vec2(0.5, 0.5);
                        u_xlat13.xy = fract(u_xlat13.xy);
                        u_xlat9.xz = _AdditionalLightsCookieAtlasUVRects[u_xlati7.x].xy * u_xlat13.xy + _AdditionalLightsCookieAtlasUVRects[u_xlati7.x].zw;
                    } else {
                        u_xlat6 = vs_TEXCOORD1.yyyy * hlslcc_mtx4x4_AdditionalLightsWorldToLights[(u_xlati27 + 1)];
                        u_xlat6 = hlslcc_mtx4x4_AdditionalLightsWorldToLights[u_xlati27] * vs_TEXCOORD1.xxxx + u_xlat6;
                        u_xlat6 = hlslcc_mtx4x4_AdditionalLightsWorldToLights[(u_xlati27 + 2)] * vs_TEXCOORD1.zzzz + u_xlat6;
                        u_xlat6 = u_xlat6 + hlslcc_mtx4x4_AdditionalLightsWorldToLights[(u_xlati27 + 3)];
                        u_xlat13.xyz = u_xlat6.xyz / u_xlat6.www;
                        u_xlat62 = dot(u_xlat13.xyz, u_xlat13.xyz);
                        u_xlat62 = inversesqrt(u_xlat62);
                        u_xlat13.xyz = vec3(u_xlat62) * u_xlat13.xyz;
                        u_xlat62 = dot(abs(u_xlat13.xyz), vec3(1.0, 1.0, 1.0));
                        u_xlat62 = max(u_xlat62, 9.99999997e-07);
                        u_xlat62 = float(1.0) / float(u_xlat62);
                        u_xlat14.xyz = vec3(u_xlat62) * u_xlat13.zxy;
                        u_xlat14.x = (-u_xlat14.x);
                        u_xlat14.x = clamp(u_xlat14.x, 0.0, 1.0);
                        u_xlatb27.xz = greaterThanEqual(u_xlat14.yyzz, vec4(0.0, 0.0, 0.0, 0.0)).xz;
                        u_xlat27.x = (u_xlatb27.x) ? u_xlat14.x : (-u_xlat14.x);
                        u_xlat27.z = (u_xlatb27.z) ? u_xlat14.x : (-u_xlat14.x);
                        u_xlat27.xz = u_xlat13.xy * vec2(u_xlat62) + u_xlat27.xz;
                        u_xlat27.xz = u_xlat27.xz * vec2(0.5, 0.5) + vec2(0.5, 0.5);
                        u_xlat27.xz = clamp(u_xlat27.xz, 0.0, 1.0);
                        u_xlat9.xz = _AdditionalLightsCookieAtlasUVRects[u_xlati7.x].xy * u_xlat27.xz + _AdditionalLightsCookieAtlasUVRects[u_xlati7.x].zw;
                    }
                }
                u_xlat16_6 = textureLod(_AdditionalLightsCookieAtlasTexture, u_xlat9.xz, 0.0);
                u_xlat16_66 = (u_xlatb8.y) ? u_xlat16_6.w : u_xlat16_6.x;
                u_xlat16_16.xyz = (u_xlatb8.x) ? u_xlat16_6.xyz : vec3(u_xlat16_66);
            } else {
                u_xlat16_16.x = float(1.0);
                u_xlat16_16.y = float(1.0);
                u_xlat16_16.z = float(1.0);
            }
            u_xlat16_16.xyz = u_xlat16_16.xyz * _AdditionalLightsColor[u_xlati7.x].xyz;
            u_xlatb7.x = u_xlati21==0;
            u_xlati62 = int(uint(uint(u_xlati21) & 32u));
            u_xlatb62 = u_xlati62!=0;
            u_xlatb7.x = u_xlatb7.x || u_xlatb62;
            u_xlat16_17.xyz = vec3(u_xlat16_28) * u_xlat16_16.xyz;
            u_xlat16_16.xyz = (u_xlatb7.x) ? u_xlat16_17.xyz : u_xlat16_16.xyz;
            u_xlat7.x = u_xlat44 * u_xlat16_65;
            u_xlat9.xyz = u_xlat7.xxx * u_xlat16_16.xyz;
            u_xlat16_65 = dot(u_xlat2.xyz, u_xlat25.xyz);
            u_xlat16_65 = clamp(u_xlat16_65, 0.0, 1.0);
            u_xlat16_16.xyz = u_xlat9.xyz * vec3(u_xlat16_65);
            u_xlat16_12.xyz = u_xlat16_16.xyz * u_xlat16_4.xyz + u_xlat16_12.xyz;
        }
        u_xlatb2 = _DebugLightingFeatureFlags!=32;
        u_xlat16_11.xyz = (u_xlatb5.y) ? u_xlat16_19.xyz : vec3(0.0, 0.0, 0.0);
        u_xlat16_10.xyz = u_xlat16_10.xzw * u_xlat16_4.xyz + u_xlat16_11.xyz;
        u_xlat16_10.xyz = (u_xlatb5.z) ? u_xlat16_10.xyz : u_xlat16_11.xyz;
        u_xlat16_11.xyz = u_xlat16_12.xyz + u_xlat16_10.xyz;
        u_xlat16_10.xyz = (u_xlatb5.w) ? u_xlat16_11.xyz : u_xlat16_10.xyz;
        u_xlat16_0.xyz = (bool(u_xlatb2)) ? u_xlat16_10.xyz : u_xlat16_19.xyz;
        u_xlat16_0.w = u_xlat16_1.x;
    }
    u_xlatb2 = _Surface==1.0;
    u_xlat16_0.w = (u_xlatb2) ? u_xlat16_0.w : 1.0;
    SV_Target0 = u_xlat16_0;
    return;
}


// Keywords: DEBUG_DISPLAY _ADDITIONAL_LIGHT_SHADOWS _FORWARD_PLUS _LIGHT_COOKIES _MAIN_LIGHT_SHADOWS _SCREEN_SPACE_OCCLUSION
// 